Rapid Shot vs. Two Weapon Fighting

Slack'alot

First Post
It seems that the two feats, two weapon fighting and rapid shot, are supposed to be comparable. I am of the opinion that quick shot is much better. To get two weapon fighting one must take ambidextrious, a very limited feat. To qualify for rapid shot one must take point blank shot, a very useful feat. The additional attack aquired using two weapon fighting is limited in regards to the type of weapon you can use and the strength bonus you can apply. The additional attack aquired using rapid shot is exactly like your first attack.

I feel that the rapid shot feat is too strong. I would like to hear what others have to say about it.
 
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With two-weapon fighting, you can have a possible maximum of 10 attacks per round (4 primary, 4 off-hand, and 1 additional attack at highest bonus with each hand from weapons of speed. Are you sure you still think that Rapid shot is too powerful? Or perhaps you mean it is too powerful for it's level? Heck no! :)
 


Where did you get 4 primary + 4 off-hand attacks? You can have 4 primary from a BAB of +20, one for wielding a weapon in your off-hand, and another off-hand attack if you have the Improved TWF Feat.

Wielding two weapons does not double your number of attacks.
 
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Ma'varkith said:
Where did you get 4 + 4? You can have 4 from a BAB of +20, one more from TWF, and another from Imp. TWF.

Wielding two weapons does not merely double your number of attacks.

Masters of the Wild prestige class, The Tempest. Go buy it. It's really cool.
 


Missile combat has several disadvantages compared to melee:

  • Attacks of Opportunity
  • Ammunition
  • No threatened area
  • No charge attacks
 

Vaxalon said:
Missile combat has several disadvantages compared to melee:

  • Attacks of Opportunity
  • Ammunition
  • No threatened area
  • No charge attacks

I would add to that: Power Attack, Cleave and Great cleave.

Not to mention you can have two very different magical weapons to break through different defences.

Ranged combat also suffers from cover issues.

It definitely evens out in the end.
 

Slack'alot said:
I feel that the rapid shot feat is too strong. I would like to hear what others have to say about it.

I disagree that it's "too strong". Stronger at low levels, sure, but not overly so. The extra shot at your highest BAB is appealing, but the Archery Feat chains don't provide as many options as the Melee Feat chains.

There are quite a few Feats that can enhance a melee fighter's damage and versatility that don't apply to ranged weapons (such as Power Attack or Expertise), allow him to destroy an opponent's equipment (Sunder) make even more additional attacks (Cleave, Whirlwind) and so on.

The Archer can enhance range, fire into melee, gain a bonus to hit when close to the target, and fire while moving. All are good abilities, but the archer is quickly passed up by the melee fighter in terms of number of attacks and combat options.
 


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