D&D 5E (2024) Rate D&D 2024

Rathe D&D 2024

  • 1

    Votes: 4 3.7%
  • 2

    Votes: 3 2.8%
  • 3

    Votes: 7 6.4%
  • 4

    Votes: 7 6.4%
  • 5

    Votes: 13 11.9%
  • 6

    Votes: 8 7.3%
  • 7

    Votes: 18 16.5%
  • 8

    Votes: 25 22.9%
  • 9

    Votes: 12 11.0%
  • 10

    Votes: 5 4.6%
  • No opinion, but I wanted to be counted anyway.

    Votes: 7 6.4%


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I mean player facing stuff absolutely does concern me when I DM because I want players to have fun at my table.
So do I, but since I am not a player in a 2024 game I can't really judge it from that perspective beyond knowing that there are some changes my players like and some they despise.
It was a summary of PHB changes though. I like the MM changes I’ve used so far but of course I’ve only used a relatively small selection of them in the 6 months the book has been out. I like what I see though.
The MM is more of the same from Mordenkainens. I expected more -- significantly more. The MM preview videos promised improvements on the order of A5E and ToV. The MM is in fact what convinced me to buy the 2024 books and run it.

What a disappointment.
 


I’m sorry that you haven’t had choice about the change. It’s never good to be dragged to something kicking and screaming and no one should have to run a system they don’t want to. Ever likely you’re bouncing if it hard.

Where do you think you are on this?

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Well the thing about complicated game systems is they have lots of moving bits and pieces and you don't really confront them all at once, so I've been through the whole curve several times over with different aspects of this edition, and inevitably will again as they reissue random remix versions of additional legacy content over the coming years or as I otherwise discover new changes which have not yet come up.

Or I'll just break up with official D&D and end this toxic relationship I'm in.
 

I voted 8.

The highlights for me are the better organisation overall, most of the changes in the classes, the monster manual (almost all of it; these monsters are simply better for me, less complicated to run, less complicated to choose, better as threats, more diverse; simply better) , the new encounter guidelines, the simpler framing of it all, with warts and all (like the blanket DC15 difficulty for everything, I quite like that).

The downsides are some small details like innate sorcery or aura of authority, the feats becoming core (though it's less grating than previously envisioned, you can just have an origin feat which are less annoying than the others, flavorful even, and you can't optimize both attributes and feats, you have to choose; choice is good).

I still like 2014 though (it's the same game, really, and it's my favorite edition), and I will gladly play in a 2014 campaign. But for me, the transition was seamless and quite positive. No turning back in sight.
 
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I've been thinking about 5.5 some more and I've realised that a large part of what killed my enthusiasm for 5e in general was the play tests. The changes made me so disillusioned with the upcoming new release that it even killed my desire to play or run 5e. It's made me look to earlier editions or other game systems. That's pretty impressive for an edition update.
 


Well the thing about complicated game systems is they have lots of moving bits and pieces and you don't really confront them all at once, so I've been through the whole curve several times over with different aspects of this edition, and inevitably will again as they reissue random remix versions of additional legacy content over the coming years or as I otherwise discover new changes which have not yet come up.

Or I'll just break up with official D&D and end this toxic relationship I'm in.
If your main issue is that you don’t know the rules properly - and assuming that is a problem for you
because not everyone would care - then the obvious answer is to learn the rules. To put it another way git good.

I still occasionally misremember things from 3e and pathfinder as being in 5e. That’s ten years later. We laugh about it.
 
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We were never gonna get a compendium.
then I am not sure why you were comparing it to one for WFRPG

It doesn’t make sense for new players or from a business perspective.
for new players why not? I am sure they would prefer one revised PHB over three books, same for a DM

We got upgraded system that took the best from the supplements to date.
and added a bunch of changes to much of its content

Better organization, new art could all have been done either way

If the changes aren’t to a persons taste they have many options.
I agree, my option was to drop 5e altogether
 

Where's the off ramp into "this won't work, there is a better way".
I’d say decision / integration. Integration to me just means you accept the fact and do with it what you want, including staying with 2014 or moving to a different system altogether (“Let’s do this”)
 

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