Rathan's Problem Down Under [3.5 OOC/Recruiting One More: Need Arcane Type]

We walk then. You're welcome to my backpack Ambrus :) It is only thing that keeps Berrek at medium encumbrance. And he needs to go faster for scouting...
 

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Thanks for the kind offer Neurotic, but Menhir is actually only carrying 1/3 of his light load with all his mineral equipment and, if I'm not mistaken, one of the only characters currently moving at a speed of 30-ft.
 

I believe Anton, Berrek and Lidia are the only two who are at 20' movement, from what I've gleaned. Berrek and Lidia due to encumbrance, Anton due to armor. Am I mistaken or have I left anyone out?

How important is time here? Do we need to get to the keep immediately? If it's not totally urgent I would prefer Anton to be armored. He can always manage without the armor, but he'd be a lot more hesitant in a fight obviously.
 

I believe two characters have full plate armor; not exactly what I'd call "walking around armor". Wearing a full suit outside of a foreseeable battle would certainly get tiring after the first hour I imagine. Couldn't they just wear a few key pieces of their armor for protection while traveling on the road; say the breastplate, greaves and bracers? That'd make it at least a little more comfortable/reasonable for traveling; perhaps equivalent to breastplate armor. Before the group arrives at the keep, or anytime we foresee trouble, the two could then take a few minutes to help don and check each other's full suits before wading into the fray.

Another idea would be to buy a simple chain shirt/leather armor for walking and sleeping in; that'd keep the various PCs' movement rates up at 30 while traveling. Menhir and Neurotic could carry the party's medium and heavy armor while on the road.
 
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Anton's got 18 gold, which is enough to buy him Leather. Plus his shield that'd kick his AC to 13 out-of-combat. Definitely manageable if he can't manage to suit-up in time.

I should spell out the feats that he has, so you're all aware.

Healing Devotion allows as a standard action to spend a turn attempt in order to give the character fast healing for one minute. I think at our level it would be fast healing 1, but it goes up to 2 at 5th level, 3 at 10th, etc.

Touch of Healing allows as a standard action the ability to heal 3 points of damage per level of the highest-level healing spell you have available to cast. So essentially if I have a CMW memorized I could heal 6 damage, for free. The caveat is you can only bring someone to half their hitpoints by using this method.

Augment Healing gives a +2 bonus on healing per spell level of the healing spell cast. We're all familiar with that one.

So the hope is that Anton can keep the group well healed with minimum spells cast.
 


As long as it's not got earthen mucus on it, he's down. He'd probably be down if it had the mucus either way, he'd just do it begrudgingly.

But really this only makes sense if we all make the jump to be at 30ft movement for traveling purposes.
 

Lidia's armor weights 40 Ibs, immediately giving her a 20' movement rate. Even without the armor, her shield and weapons weigh 23Ibs giving her 10Ibs for armor; which means padded. So by letting Menhir carry her armour and backpack, she can manage a 30' movement rate but she won't be getting into any fights.

Assuming that the keep is 40 miles away then, if the "slow" characters don't wear their armour on the first day (when they are near civilisation) but wear it on the second day then it will take two days to get to the keep; saving half a day. Wearing the armor on the second day will cost about 3 hours. This will need adjusting for however much of today is left. What do people think of this for a compromise.

BTW. Some other character will need to suggest it, as Lidia would never think of it.
 

Doesn't Lidia have some alternate shape in which she can travel faster?

Berrek would leave his backpack with the party (probably in Menhir or Eltyrs bag) as he would prefer to go faster then the rest of the party for scouting purposes (maybe wiht Lidia's companion?) ... if everyone goes at 20' and he can do 30' then he can run then go some time slow and hidden then again go forward etc...

Of course, it works once we're in the forest or in dangerous teriroty, there is no need for it on the first day (what's left of it).

I think we could do shopping in few hours that is left and start first thing in the morning. Unless lords prepared travel rations and such and we are expected to go immediately (which seems ever more likely with their patience)

Berrek cannot suggest something like that as he fully expects to be slowed carrying his backpack when not out scouting
 

Ah. See, I hadn't understood that you were asking for Menhir to take Berrek's backpack. Sure that's no problem; it'll carry it, no problem. How much does it weigh?

Menhir isn't particularly good at stealth, but it can remain largely invisible if it travels entirely below ground. Since it has a movement rate of 30-ft, the elemental could stay directly beneath Berrek as he scouts, surfacing as needed when signaled with a double foot stomp or some such thing. Menhir can even travel unseen between Berrek's position and the rest of the group to convey what lies ahead and to coordinate efforts, such as telling the heavy metal guys when to suit up. ;)
 
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