Thank you.
True. But the sole benefitt of this product versus say "Planewalker's Guide to Sigil" is that it might attract Magic the Gathering fans to the product, potentially increasing sales and maybe getting them into D&D.
What's the point of doing this rather than a brand new setting?
Given this is not a MtG forum, I wouldn't expect people to know much about Ravnica.
I'm also not going to fault people for expecting a book titled "Guide to Ravnica" to fire and foremost be about Ravnica!
So knowing about the Guilds gives me location adventures?
That will tell me how and where the adventuring party meets and what quests they might be given? What people wear and how they act? The history of the setting? What the common trade goods are and where they come from?
That feels a little reductive. Like saying that knowing about the gods and faiths of the Forgotten Realms tells you everything you need to know about Faerun.
After all, the iconic "adventure" is the party guarding a caravan going from place A to B. Knowing the Guilds likely tells me who would be owning and operating the trade caravan. But it wouldn't tell me what was in the caravan, where it was going, and likely not who would try and and hijack it.
So knowing about the Guilds gives me location adventures?
That will tell me how and where the adventuring party meets and what quests they might be given? What people wear and how they act? The history of the setting? What the common trade goods are and where they come from?
That feels a little reductive. Like saying that knowing about the gods and faiths of the Forgotten Realms tells you everything you need to know about Faerun.
After all, the iconic "adventure" is the party guarding a caravan going from place A to B. Knowing the Guilds likely tells me who would be owning and operating the trade caravan. But it wouldn't tell me what was in the caravan, where it was going, and likely not who would try and and hijack it.
In Ravnica, yes it would.
Then what would the answers be?
Which is why I was asking [MENTION=6706188]MonsterEnvy[/MENTION]. He knows the Guilds so the answers should be apparent.It would depend on the initial answers: whuch other Guilds are the enemies of the Guild or Guilds running the caravan, etc. This is why they are using tables to organize the information. Point is, the answers to all of your questions would be Guild information. Because the Guilds are the setting.
Which is why I was asking @MonsterEnvy. He knows the Guilds so the answers should be apparent.
He knows whatever the merchant Guild is, so he should know what the caravan would be holding, where it is going, and who is trying to steal it.
To say nothing of what the city looks like and how to describe the journey...