Thank you.
Which is why I was asking [MENTION=6706188]MonsterEnvy[/MENTION]. He knows the Guilds so the answers should be apparent.
He knows whatever the merchant Guild is, so he should know what the caravan would be holding, where it is going, and who is trying to steal it.
To say nothing of what the city looks like and how to describe the journey...
Again, we’re getting 20 pages on the 10th District. Less tha Waterdeep receives in Dragon Heist or Sharn gets in the Wayfarer’s Guide.There is more then one Merchant guild.(Well to be correct none of them are merchant guilds) Were it would be going and who would try to steal it all depends on the guild. @Rossbert gives a good answer.
On what the city looks like and how to describe it, it depends on which guild is in charge of the area. And we are going to get coverage over the most notable area in Ravnica the 10th District.
Again, we’re getting 20 pages on the 10th District. Less tha Waterdeep receives in Dragon Heist or Sharn gets in the Wayfarer’s Guide.
That’s an anemic amount of pages to describe a setting.
If I have to spend all my time inventing locations and settings details, I might as well use a homebrew world....
But it wouldn't tell me what was in the caravan, where it was going, and likely not who would try and and hijack it.
Yes, I know. It is a D&D product that adapts MtG material as it is advertized. Yet the MtG content is lacking. It just containt guilds that will be forgotten soon. This book is a missed opportunity to enrich D&D and player experience with MtG iconic spells, magical items, monsters, NPCs and location. Just like how D&D IP turned into MtG cards would enrich MtG.It's not surprising MtG is mentioned since this is the origin of Ravnica, but this book is still not part of the MtG meta setting, it's been adapted for use for DnD and the DnD meta setting so yes, this is not a MtG product, it's a DnD product.
Then you clearly don't know much about Ravnica. The Guilds are the world.
I don't need it to tell me those things.
You'll just escort of caravan if someone proposes to you? You're probably the easiest player to DM I've seen.
I disagree.So, enough description to be sufficient to play in the locao. But, location doesn't matter in this setting: the Guilds matter, neighborhoods and locations within a neighborhood can be procedurally generated with the Tenth District as an archetype, which is why they spend so much time on the Guilds: that's where the story is.
I do.I don't need it to tell me those things.