Raven Crowking
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My specific goals include:
(1) It is not necessary to write rules on how to craft an item to introduce a new magic item in the campaign world, and
(2) It is not necessary to price each magic item in order to introduce it to the campaign world.
I imagine a game in which the 2e Magic Item Compendium is a usable resource, as well as magic items from later editions.
RC
I am thinking that I'd like to go along the lines of OSRIC/LL, and have magic item costs be unique for each item, with some form of baseline, and some form of negotiation between the GM and the player. However, I think that 3e is correct in having some level of "look, the PC gets to make the item" built in.
I just haven't figured out how to put that in rulespeak yet.
Ideally, the DM picks up any resource from any edition and can easily port the item into the game.
RC