Jondor_Battlehammer
First Post
Niche protection is also achieved thru the number of skill points. A fighter with 2 per level will never be as able to compare vs a rogue with 8. Its really a triple penalty for anyone that wants non standard skills without multiclassing heavily.
To your specific idea, I thinks its a good one, and in no way unbalancing. It would give anyone that dedicated the points in spot and listen, plus maybe alertness, to be a very credible sentry vs ust about any monster or non sneaky class. It would also cause rogues to be a litle more cautious, but paranoia should run in any class with hide as a class skill.
Personally, I run a skill heavy campaign, lots of RP where many skills can shine. I give +2 skillpoints per level, 1for1 ranks on all skills, and limit non class skills to level in ranks. Very housey, but it hasn't unbalanced anything even in a 6-8 player group. Niche protection is maintaine by giving out a potential +3 ranks to a class skill vs non class, which is equal to a feat per skill if you want to max it out.
To your specific idea, I thinks its a good one, and in no way unbalancing. It would give anyone that dedicated the points in spot and listen, plus maybe alertness, to be a very credible sentry vs ust about any monster or non sneaky class. It would also cause rogues to be a litle more cautious, but paranoia should run in any class with hide as a class skill.

Personally, I run a skill heavy campaign, lots of RP where many skills can shine. I give +2 skillpoints per level, 1for1 ranks on all skills, and limit non class skills to level in ranks. Very housey, but it hasn't unbalanced anything even in a 6-8 player group. Niche protection is maintaine by giving out a potential +3 ranks to a class skill vs non class, which is equal to a feat per skill if you want to max it out.