Tony Vargas
Legend
It was also a sample new class in the 2e DMG, no?Witch was a kit in 2E. Warlock and wizard would be the best bet.
It was also a sample new class in the 2e DMG, no?Witch was a kit in 2E. Warlock and wizard would be the best bet.
It was also a sample new class in the 2e DMG, no?
I think what people are trying to say is: each new class that we add needs to be justified on its own. You really can't argue "there should be more classes" or "there should be fewer classes" without arguing for specific classes to add/remove. Starting with a number is just an butt-pull. (If you're gonna do that, I suggest 8.)
Now, I can and have made the argument that Eldritch Knight should be its own class (with arcane archer, hexblade, and rune knight as core subclasses) because the existing classes don't have the structure to make that particular fantasy or playstyle work. That's a class we should add (but that's a retcon, which WotC won't do.)
But that's the only way to make the argument: note which class is missing. (And witch is a poor example class because no one agrees on what a witch is.)
Nod. I finally remembered: the example of class-building was in 3e, even though there was no system or it, per se.I don't remember. One minute loading screen.
Page 22 no witch. The create a class rules are basically point buy with an xp multiplier for progression table.
What you're describing is exactly what I'm proposing. I'm not sure how you extracted anything different from my posts. Just because no one agrees on what a witch is doesn't make it a poor example. In fact, it makes it a really good example because of all the different possible directions you could go in with it - hence why it would need a lot more design space than a subclass would provide.
Nod. I finally remembered: the example of class-building was in 3e, even though there was no system or it, per se.
I didn't remember the Kit, either, though, FWIW - was there any sort of 'theme' to it? Or was it the stereotypical broom-riding cackling crone of 0e/1e unofficial-NPC-class tradition?
Seems like we have this particular heated thread every few months.
Should there be more Classes?
You already have an opinion and it's either Yes or No, and you won't be shifted by discussion.
Personally, I favor new classes. There are a lot of things that cannot be done via subclasses. For example, neither the 5e cleric nor paladin can be altered via subclass to be the Pathfinder Warpriest. It has to many different powers. So if we wanted to do that, it would have to be a new class.
I think that a LOT of options can and should be done via subclass. Psionic Warrior and Mind Blade for example work very well as they are in the UA.
I think Psion should be a class on it's own, with subclasses for the old Psionic Modes.
Basically, I think that if a concept allows for even 2 subclasses, it stands up to being a Class.