For my homebrew there are the main 4 classes and races of a standard DnD game. But I get bored with standard and want to convert over every race or class, if possible, to Realm of Adventure format. I would love to have help to! I anyone wants a conversion or to try their hand at one go ahead and post it here.
For Reference here are the standard races and classes of RoA.
Races
Men are skillful, brash, varied and numerous. They gain an extra heroic trait and a +1 bonus to Heroic Feat rolls.
Dwarves are stout, brave, greedy and bearded. They have +1 to hit with melee weapons; gain +1 hp per HD; have +1 to saves against poisons, diseases and the like and gain a +2 to Heroic Feats involving craftsmanship.
Elves are slender, haughty, mystical and pointy eared. They gain +1 to hit with ranged attacks;. They have +1 to saves against effects that cloud the mind. They also gain +2 to Heroic Feats of perception. They know a spell taken from the wizards list. The have -1 hp per HD.
Halflings are small, sneaky, jovial and barefooted. They gain +1 to hit with light weapons but can’t use two handed weapons or large ranged weapons. They have a -1 bonus to their AC and a +1 bonus to saves. They also have +2 to Heroic Feats of subterfuge.
Classes
Fighters are Strong, Tough and the most capable of warriors. They gain the following.
Have fun!
For Reference here are the standard races and classes of RoA.
Races
Men are skillful, brash, varied and numerous. They gain an extra heroic trait and a +1 bonus to Heroic Feat rolls.
Dwarves are stout, brave, greedy and bearded. They have +1 to hit with melee weapons; gain +1 hp per HD; have +1 to saves against poisons, diseases and the like and gain a +2 to Heroic Feats involving craftsmanship.
Elves are slender, haughty, mystical and pointy eared. They gain +1 to hit with ranged attacks;. They have +1 to saves against effects that cloud the mind. They also gain +2 to Heroic Feats of perception. They know a spell taken from the wizards list. The have -1 hp per HD.
Halflings are small, sneaky, jovial and barefooted. They gain +1 to hit with light weapons but can’t use two handed weapons or large ranged weapons. They have a -1 bonus to their AC and a +1 bonus to saves. They also have +2 to Heroic Feats of subterfuge.
Classes
Fighters are Strong, Tough and the most capable of warriors. They gain the following.
- HD d10 (+3 HP per level after 10)
+1 to hit per level and +1 to damage per 2 levels. If they deal the killing blow to a foe they may attack again. They gain an extra attack at levels 5, 10, 15 etc.
- +1 to Heroic Feats of prowess, such as forcing doors, bending bars, climbing, swimming and the like.
- HD d8
- +1 to hit per level with light melee and ranged weapons; +1 to hit per 2 levels with other weapons. If they have surprise they deal +1 to damage per level.
- +1 to initiative rolls, and to surprise rolls.
- +1 to Heroic Feats of subterfuge: Sneaking, picking locks, palming objects, disguising themselves and so on.
- HD d8
- +1 to hit per level with light and one-handed melee weapons; +1 to hit per 2 levels with other weapons.
- +1 to Morale rolls
- Can banish undead creatures. Roll 1d6, 5+ and your deity banishes 1d6 HD of undead per level. (weakest first; only affects undead of your level or less)
- Knows 1 divine spell at level 1 and gains more at levels 2, 4, 6 etc.
- HD 1d6
- +1 to hit per 2 levels.
- +1 to Heroic Feats of lore: Using scrolls or wands, deciphering ancient texts, crafting magical potions, etc.
- Can memorise 1 arcane spell, from their spellbook, per level plus 1.
Have fun!