In 2E, we had two rules with magic armour:
1) Once identified, you could make it resize itself within reason, whereas normal armour had to be fitted to an individual - it was still sometimes specific to like gnome/halfling, dwarf, elf/human, etc. depending on the whim of the DM when he wrote it up, or sometimes would resize to any humanoid. It would thus also likely be more comfortable than "real" armour (which would be HUGE if you were wearing it all day).
Except brigandine would definitely not be light armour. It is pretty much a better, higher tech-level scale armour.Studded Leather is just Brigandine Armor by a different name because Early D&D Designers didn't have access to the internet. It is a 100% Valid armor.
Brigandine doesn't have overlapping plates. If something happens to strike near the edge of a plate it's going to deflect between two and go right on through.Except brigandine would definitely not be light armour. It is pretty much a better, higher tech-level scale armour.
Brigandine doesn't have overlapping plates. If something happens to strike near the edge of a plate it's going to deflect between two and go right on through.
It weighs around 3kg. A Chain Hauberk is around 10kg. Scale Armor is in the range of 14-16kg, depending on thickness of scales.
Brigandine/Studded Leather is a light armor.
I am a big believer in having magic items that are not JUST +1 anything. They should all have some additional (preferably unique) properties.
The thing is, there is no need for this ridiculous nonsense. Appropriate historical equivalent of "d&d studded leather" exist. Behold:Heh. You seem to admit that Studded Leather is ridiculous nonsense.