ARandomGod
First Post
cordell said:IMHO, it is possible to "re-charge" some items, by the core rules, without any "stretch" of the rules.
From 3.5 SRD: "For an item that’s worthless when its charges run out (which is the case for almost all charged items), the value of the partially used item is proportional to the number of charges left".
Also from 3.5 SRD: "A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword"
So, a Wand of Magic Missile with 50 charges is valued at 750gp (assume caster level 1 for simplicity).
The same wand with 20 charges is valued at 300gp. Therefore, to "add a new magical ability" - add 30 charges to this wand - you simply do some subtraction. It is a difference of 450gp in market value, which means 18xp and 225 gold pieces.
Or, am I completely off my rocker?
(PS I think it's all stated the same way in 3.0, too, but I don't have the materials handy, to check.)
Edited: math error!
You're partially off. You need to recharge a minimum amount... or else wands are always cheaper than one off items like scrolls. You're getting each for less by buying in bulk. Otherwise what's to stop you from making a wand with one charge? It would be much, much cheaper than to make a potion or a scroll.