O.k. DF I am submitting my alternate character, hope you don't need me (but won't be sad if I get to play

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Sevren Servant of The Four
Race: Human
Class: Cleric
Level: 1
Alignment: Unaligned
Deity: Whole Pantheon
Code:
Stat Base Points Racial Finished
STR 10 7 0 15
CON 10 3 0 13
DEX 8 2 0 10
INT 10 0 0 10
WIS 10 5 +2 16
CHA 10 5 0 14
Defenses:
AC: 18 = 10 (base) + 6 (chainmail) + 2 (shield bonus)
Fort: 12 = 10 (base) + 1 (human) + 1 (CON) + 0 (1/2 level)
Reflex: 13 = 10 (base) + 1 (human) + 0 (DEX) + 2 (shield bonus) + 0 (1/2 level)
Will: 16 = 10 (base) + 1 (human) + 3 (WIS) + 2 (class) + 0 (1/2 level)
Initative: + 0
Speed: 5 squares = 6 (base) - 1 (armor)
Vision: normal
Passive Insight: 18 = 10 (base) + 8 (skill modifier)
Passive Perception: 13 = 10 (base) + 3 (skill modifier)
Action Point(s): 1
Languages: Common and Supernal
[sblock=Skills]
Acrobatics: +0 = + 0 (dex) + 0 (1/2 lvl)
Arcana: +5 = + 0 (int) + 0 (1/2 lvl) + 5 (trained)
Athletics: +2 = + 2 (str) + 0 (1/2 lvl)
Bluff: +2 = + 2 (cha) + 0 (1/2 lvl)
Diplomacy: +7 = + 2 (cha) + 0 (1/2 lvl) + 5 (trained)
Dungeoneering: +3 = + 3 (wis) + 0 (1/2 lvl)
Endurance: +0 = + 0 (1/2 lvl)
Heal: +8 = + 3 (wis) + 0 (1/2 lvl) + 5 (trained)
History: +5 = + 0 (int) + 0 (1/2 lvl) + 5 (trained)
Insight: +8 = + 3 (wis) + 0 (1/2 lvl) + 5 (trained)
Nature: +3 = + 3 (wis) + 0 (1/2 lvl)
Perception: +3 = + 3 (wis) + 0 (1/2 lvl)
Religion: +5 = + 0 (int) + 0 (1/2 lvl) + 5 (trained)
Stealth: +0 = + 0 (dex) + 0 (1/2 lvl)
Streetwise: +2 = + 2 (cha) + 0 (1/2 lvl)
Thievery: +0 = + 0 (dex) + 0 (1/2 lvl) [/sblock]
[sblock=Feats]
Armor Proficiencies: cloth, leather, hide, chainmail
Weapon Proficiencies: simple melee and simple ranged
Ritual Caster
Multiclass: Student of Battle
Action Surge [/sblock]
COMBAT
HP: 25 Bloodied: 12
Surges/Day: 8 Surge Value: 6
BA(melee): STR vs AC mace (1d8+2)
BA(ranged): DEX vs AC crossbow (1d8)
[sblock=Powers]
Implement: Holy Symbol
Healing Lore: Add Wisdom modifier to hit points gained when healing with a clerical power that has the healing keyword.
Channel Divinity: Divine Fortune
Encounter*Divine
Free Action, Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Channel Divinity: Healer's Mercy
Encounter*Divine,Healing
Standard Action, Close burst 5
Target: Each bloodied aly in burst.
Effect: Each target can spend a healing surge. You are weakened until the end of your next turn.
Healing Word
Encounter(Special)*Divine,Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Minor Action, Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally.
Effect: The target can spend a healing surge and regain an additional 1d6 hit points. Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level and 6d6 at 26th level.
War Priest's Strike
Encounter* Divine,Radiant,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage. Until the end of your next turn, you and your allies have combat advantage against the target.
Sacred Flame
At-Will*Divine,Implement,Radiant
Standard Action,Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or to make a saving throw.
Increase damage to 2d6 + Wisdom modifier at 21st level.
Priest Shield
AT-Will*Divine,Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you and one adjacent ally gain a +1 power bonus to AC until the end of your next turn. Increase damage to 2[W] + Strength modifier at 21st level.
Recovery Strike
At-Will*Divine,Healing,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the next ally who hits the target before the end of your next turn regains hit points equal to your Charima modifier. Level 21: 2[W] + strength modifier damage.
Cascade of Light
Daily* Divine,Implement,Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: 3d8 + Wisdom modifier radiant damage, and the target gains vulnerability 5 to all your attacks (save ends).
Miss: Half damage and the target gains no vulneraility.
Inspiring Word
Daily(Special)* Martial, Healing
Special: You can use this power twice per encounter, but only once per round. at 16th level, you can use inspiring word three times per encounter.
Minor Action, Close Burst 5 (10 at 11th level, 15 at 20th level)
Target: You or one ally in burst.
Effect: The target cn spend a healing surge and regain an additional 1d6 hit points. the amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level. [/sblock]
[sblock=Equipment]
Code:
[B]Item Cost Weight[/B]
Basic Clothing free ---
Chainmail 40gp 40lb
Heavy Shield 10gp 15lb
Mace 5gp 6lb
Crossbow 25gp 4lb
Case (20 bolts) 1gp 2lb
Backpack 2gp 2lb
Bedroll 1sp 5lb
Pouch, belt 1gp .5lb
Flint&Steel 1gp ---
Trail rations(5 days) 2.5gp 5lb
Waterskin 1gp 4lb
Holy Symbol 10gp 1lb
Ritual Book free 3lb
-- Gentle Repose and Make Whole
Total Weight: 87.5lb (max weight: 150lb)
Treasure:
GP: 1
SP: 4
CP:
GEMS: [/sblock]
[sblock=Appearance]
Size: Medium
Age: 25
Gender: Male
Height: 6'-1"
Weight: 180lbs.
Hair Color: sandy brown,wavy and shoulder length
Eye Color: blue
Apperance: With a muscular build and striking features Sevren is like a scupltors piece come to life. He keeps himself clean shaven and, also grooms himself well and keeps his equipment in superb condition. Not afraid to get dirty Sevren just likes to be ready incase one of the living gods should show up at his door step.
[/sblock]
[sblock=Background]
Sevren is one of a very few who believe in worshiping the living gods as a whole rather than one over another. It has been said that if you combine all the traits of each, then the person created would be powerful beyond measure. He would have the strength of Blackmoor, the cunning of Munsu, the intellect of Ayur, and all this would be guided by the wisdom of Adele. Servants of the Four try and approach a problem from many angles and not just one, and they are as quick to use brains or brawn to solve it.
Sevren was given over as a sacrifice the day he was born. He was placed in a small boat and sent adrift to the isles of Imperia. It is said that these children are blessed by Adele, and if they survive the trip across the ocean they are take in by the monks of the Grand Temple of The Four. And if they are to perish during the trip they become cheirub servants to Adele and live and play in her home of granduer. Sevren survived and was taken in and trained by the Servants. His life was on of dedication and virtue, and after he was taught, trained, and considered ready the monastery gave him his last test.
Sevren still remembers the day he was told of how The Four left the isles to dwell with the peoples of this world. And that they had erected shrines to give their most devout followers a focus for prayer and worship. Sevren's last test was to go to each of these Holy Places and pay his respects, to honor The Four and in so doing they would bestow praise and glory back unto him. So leaving the isles Sevren made his way to Blackmoor where he honored Blackmoor at his shrine in the city. The experience gave him new insight into what it truly meant to be a Student of Battle, and he left with his sights set on finding all the remaining shrines and learning more from The Four. [/sblock]