Torath of the Isles
Race: Human
Class: Paladin
Level: 6
Alignment: Unaligned
Deity: Whole Pantheon
Code:
Stat Base Points Racial Level Finished
STR 10 3 0 +1 14
CON 10 5 0 0 14
DEX 8 2 0 0 10
INT 10 0 0 0 10
WIS 10 5 0 0 14
CHA 10 7 +2 +1 18
Defenses:
AC: 25 = 10 (base) + 8 (plate) + 2 (shield bonus) + 3 (1/2 level) + 2 (magic)
Fort: 19 = 10 (base) + 1 (human) + 2 (CON) + 1 (class) + 3 (1/2 level) + 2 (item)
Reflex: 17 = 10 (base) + 1 (human) + 0 (DEX) + 1 (class) + 2 (shield bonus) + 3 (1/2 level)
Will: 19 = 10 (base) + 1 (human) + 4 (CHA) + 1 (class) + 3 (1/2 level)
Initative: +3 = + 0 (dex) + 3 (1/2 level)
Speed: 5 squares = 6 (base) - 1 (armor)
Vision: normal
Passive Insight: 20 = 10 (base) + 10 (skill modifier)
Passive Perception: 15 = 10 (base) + 5 (skill modifier)
Action Point(s): 1
Hero Point(s): 2
Languages: Common and Supernal
[sblock=Skills]
Acrobatics: -1 = + 0 (dex) + 3 (1/2 lvl) - 4 (check penalty)
Arcana: +3 = + 0 (int) + 3 (1/2 lvl)
Athletics: +1 = + 2 (str) + 3 (1/2 lvl) - 4 (check penalty)
Bluff: +7 = + 4 (cha) + 3 (1/2 lvl)
Diplomacy: +12 = + 4 (cha) + 3 (1/2 lvl) + 5 (trained)
Dungeoneering: +5 = + 2 (wis) + 3 (1/2 lvl)
Endurance: +3 = + 2 (con) + 3 (1/2 lvl) - 4 (check penalty) + 2 (item bonus)
Heal: +10 = + 2 (wis) + 3 (1/2 lvl) + 5 (trained)
History: +8 = + 0 (int) + 3 (1/2 lvl) + 5 (trained)
Insight: +10 = + 2 (wis) + 3 (1/2 lvl) + 5 (trained)
Nature: +5 = + 2 (wis) + 3 (1/2 lvl)
Perception: +5 = + 2 (wis) + 3 (1/2 lvl)
Religion: +8 = + 0 (int) + 3 (1/2 lvl) + 5 (trained)
Stealth: -1 = + 0 (dex) + 3 (1/2 lvl) - 4 (check penalty)
Streetwise: +7 = + 4 (cha) + 3 (1/2 lvl)
Thievery: -1 = + 0 (dex) + 3 (1/2 lvl) - 4 (check penalty) [/sblock]
[sblock=Feats]
Armor Proficiencies: cloth, leather, hide, chainmail, scale, plate, light shield, heavy shield
Weapon Proficiencies: simple melee, military melee, and simple ranged
Devoted Paladin
Toughness
Durable
Path of Destruction
Versatile Channeler [/sblock]
COMBAT
HP: 64 Bloodied: 32
Surges/Day: 15 Surge Value: 16
BA(melee): STR vs AC longsword (1d8+4)
BA(ranged): DEX vs AC (none)
[sblock=Powers]
Implement: Holy Symbol (magical +2)
Channel Divinity: Divine Mettle
Encounter*Divine
Minor Action, Close burst 10
Target: One creature in burst
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier.
Channel Divinity: Divine Strength
Encounter*Divine
Minor Action, Personal
Effect: Apply your Strength modifier as extra damage on your next attack this turn.
Channel Divinity: Healer's Mercy
Encounter * Divine, Healing
Standard Action, Close burst 5
Target: Each bloodied ally in burst
Effect: Each target can spend a healing surge. You are weakened until the end of your next turn.
Divine Challenge
At-Will*Divine,Radiant
Minor Action, Close burst 5
Target: One creature in burst.
Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below).A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn't include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier at 11th level, and to 9 + your Charisma modifier at 21st level.
On your turn, you must engage the target you challenged or challenge a different target. To engage the target , you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can't use
divine challenge on your next turn.
You can use
divine challenge once per turn.
Lay on Hands
At-Will(Special)* Divine,Healing
Special: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round.
Minor Action, Melee touch
Target: One creature
Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.
Virtuous Strike
At-Will*Divine,Radiant,Weapon
Standard Action,Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn. Level 21: 2[W] + Charisma modifier radiant damage.
Special: This power can be used as a melee basic attack.
Bolstering Strike
At-Will*Divine,Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and you gain temporary hit points equal to your Wisdom modifier. Increase damage to 2[W] + Charisma modifier at 21st level.
Holy Strike
At-Will*Divine,Radiant,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier radiant damage. If you marked the target, you gain a bonus to the damage roll equal to your Wisdom modifier. Increase damage to 2[W] + Strength modifier at 21st level.
Shielding Smite
Encounter* Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage.
Effect: Until the end of your next turn, one ally within 5 squares of you gains a power bonus to AC equalto your Wisdom modifier.
Dazzling Flare
Encounter*Divine,Implement,Radiant
Standard Action, Ranged 5
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d8 + Charisma modifier radiant damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Virtue
Encounter* Divine
Minor Action, Personal
Effect: You spend a healing surge but regain no hit points. You instead gain temporary hit points equal to your healing surge value.
Strength of Valor
Encounter* Divine,Weapon
Standard Action, Close Burst 1
Target: Each enemy in burst.
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier damage. You gain 5 temporary hit points for each target hit by the attack.
Channel Divinity - Path of Destruction
Encounter * Divine
Free Action, Personal
Trigger: You roll damage for a melee attack.
Effect: You reroll the damage and use either result.
Martyr's Retribution
Daily * Divine, Radiant, Weapon
Standard action, Melee Weapon
Target: One creature
Attack: Strength vs. AC, and you must spend a healing surge without regaining any hit points.
Hit: 4(W) + Strength modifier radiant damage.
Miss: Half damage.
Paladin's Judgement
Daily * Divine, Healing, Weapon
Standard Action, Melee Weapon
Target: One creature.
Attack: Strength vs. AC
Hit: 3(W) + Strength modifier damage, and one ally within 5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing surge.
[/sblock]
[sblock=Equipment]
Code:
Item Cost Weight
Basic Clothing free ---
Dwarven Armor(plate,rimefire) +2 2,600gp 50lb
Heavy Shield 10gp 15lb
Longsword,magical +2 1,800gp 4lb
Standard Adventuring Kit 15gp 33lb
Holy Symbol,magical +2 1,800gp 1lb
Potions of Healing (heroic) x2 100gp 1lb
Dwarven Armor
Enhancment: AC
Property: Gain an item bonus to Endurance checks equal to the armor's enhancement bonus.
Power(Daily*Healing):Free Action. Regain hit points as if you had spent a healing surge.
Magic Weapon
Weapon: Any
Enhancment: Attack rolls and damage rolls.
Critical: +1d6 damage per plus
Magic Holy Symbol
Implement (Holy Symbol)
Enhancement: Attack rolls and damage rolls.
Critical: +1d6 damage per plus
Total Weight: 104lb (max weight: 130lb)
Treasure:
GP: 300
SP:
CP:
GEMS: [/sblock]
[sblock=Appearance]
Size: Medium
Age: 21
Gender: Male
Height: 6'-0"
Weight: 172lbs.
Hair Color: dark brown shaved in a military style
Eye Color: hazel
Apperance: Of an average build and looks Torath would not stand out in a coward. Unless the youth speaks and then he is diffently heard and seen. He wears the trappings of each of The Four living gods, and his holy symbol is unique as it has the markings of each one.
[/sblock]
[sblock=Background]
Torath was born in a small villiage on one of the isles of Imperia, his mother died at his birth and his father a fisherman had no time to raise a baby. So his father gave up the baby boy to monks of the Servants of The Four. The young boy was schooled and trained in the four virtues of the Great Gods. Torath was a pious youth, and devouted to his studies asking questons of everything, studing hard, and never giving up on a task. His belief in the powers of The Four and sheltered upbring has givin him a childlike few of the world. Torath believes the gods provide everything for everyone and nothing happens without them knowing. A few monks decided to give Torath a broader picture of the world, and a little more experience of life in the world at large. Torath was part of a guard force to protect pilgrims as they ventured to the four shrines, but the monks left the young man in Blackmoor with an almost impossible quest. Torath was givin the task of finding friends outside the moastery and protecting them until he was no longer needed. The problem was the first people Torath tried to befriend turned out to be murders (and of the king no less) and he was arrested along with them.[/sblock]
[sblock=Torath stat block]
Male Human Paladin 6
Passive Perception: 15, Passive Insight: 20
AC:25, Fort:17, Reflex:17, Will:19 -- Speed:5
HP:64/64, Bloodied:32, Surge Value:16, Surges left:
15/15
Initiative +3 -- Resist All: 1
Action Points: 1, Hero Points: 2, Second Wind: not used
Powers:
Divine Challenge,
Lay on Hands,
Bolstering Strike, Virtous Strike,
Holy Strike,
Divine Mettle, Divine Strength, Virtue,
Strength of Valor,
Shielding Smite, Dazzling Flare, Path of Destruction, Healer's mercy, Paladin's Judgment, Martyr's Retribution, Dwarven Armor
[/sblock]