[Recruiting] CoC D20 Dunwich Return to the Forgotten Village


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Believe me, you will get to the temple and the forgotten village, things have gotten a bit interesting. But you guys made it that way.

Ohh yea, and snipe this is the thirties, no such thing as a metal detector in those days!!!!

Dallas
 
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When you first entered the map room it was 6 members Vs 5 members in favor of THI. But 2 of their members were women (granted one of them, sandra, had high dex) you still had the advantage. With jasper and johann acting first, I would have opted for melee combat over firearms. You would have had as much time as you needed to disable them, and you definitely had the advantage. I'm quite sure that you can still retrieve the map but your going to have to really be a little more careful with your choice of actions.

Jibril, you should have attacked Tim empty handed or not, all he had was a cane. Bobby Houston had already moved this round, so Johann and Jasper would have easily handled him if he choose to continue the gunfight which I doubt. The map is muuuuucccchhhhh more important then the books. After we complete this sequence of events things are really gonna get more like CoC your gonna have to get more cerebral and think about all, I mean all, of your options and make the best choice.

I think it would help if you all maybe conducted some dialogue on this thread before you make your individual actions
 

DallasPA said:
I think it would help if you all maybe conducted some dialogue on this thread before you make your individual actions


Fair enough, but that sounds like table talk to me, which is pretty much forbidden in any game I've ever been a part of.

More comments later, but women or no (in a game where there's no game difference in genders), your description of everyone in the THI group being battle ready, and able and willing to put up a hell of a fight had me and my unarmed 9 STR character are bit worried, even if Tim had only a cane, with which he had just deliverd 5 points of real (not subdual) damage.
 

Well I'm just offering suggestions, I am not against table talk, you are suppose to be a team. Believe me because I am one person running six characters it would be highly unbalanced not to allow you to do some strategizing, I'm doing it!!!!!! Many of you probably haven't played together prior to now, so its not going to be that easy to operate as a unit.

Your comment about characters not being really gender specific and more stat base is is probably correct.

My major concern at this point is to find out if things are getting frustrating and if so, I need to determine ways of reducing the frustration.

In my games I always try to provide an easy way to accomplish most task, now if the party chooses more difficult options I roll the dice, and let them fall as they land. With Jasper and Johann coming in guns blazing I really wanted to pop Jasper tooo. But the die came up a 12 instead of a 13, believe me I was pissed!!!!!

If you want table talk or not thats up to you. And I am not joking by asking this question, but would a steel cylinder ( the cane ), a blackjack, or brassknuckles do actual damge or subdual damage in other games. That is an open question that I would like some replys to????

And would it be balanced play to have Tims cane doing subdual damage when Johann and Jaspers bullets are doing real damage.

Thanks
Dallas
 
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DallasPA said:
With Jasper and Johann coming in guns blazing...

Fist off I didn't see a single post saying "guns blazing" we went in their and told them not to move. I didn't see much way around that, what where we suppose to do ask them over for tea??

DallasPA said:
I really wanted to pop Jasper tooo. But the die came up a 12 instead of a 13, believe me I was pissed!!!!!
Great! Glad to know that any action that you didn't see as being right meet with an open mind free of judgment.... Your suppose to be a storyteller and have finally say in the rules and not trying to kill someone cause they didn’t do it your way.

Anyhow, I said my piece, no point in hanging around so that you can kill me out of spite or fun...

I'm out of here...


Everyone else sorry it happened.
 

shatter,

First before anyone over-reacts I think I've been pretty fair as far as gameplay goes. A person getting popped doesnt mean that I wanted to kill a character off. You have to look at things in perspective, most of THI had pistols but none of them used their pistols as an initial attack option. After Jasper's attacker got shoot I was just hoping he got a hit in return. It didnt happen, but I didnt doctor the die too make it happen.

Second I think its quite obvious that if you enter a room and you immediately draw guns, excuse my term guns blazing since some seem to find it offensive, that you intend on using them. And if you saw no other alternative, then you did the right thing for your particular character. But if you look at overall gameplay Dr. Armitage was definitely trying to get you to resolve the confrontation without the use of firearms for a reason.

All I am saying is that some decisions will make certain situations a little more hairy. And as I stated before. I am not into killing off characters. But that doesn't mean I am not going to give you guys stiff competition or weaken the play of NPC's.

So I hope Shatter?jasper rejoins the game I didn't think there was anything wrong with me wanting to get a shoot in after my character got hit. Just the same I was a little sad when Patrick got downed, it seems he has been catching hell. But it hasn't been intentional, just the die rolls.

Everyone feel free to chime in!!!!
I am very sorry if I have offended anyone!!!!
 
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Well, my 2 cp's - this seemed to be going in a noir direction, Johann (I thought) pretty clearly just drew his gun to keep the other team from running off or attacking us - they seemed very threatening, but Johann and Jasper didn't shoot for at least 12 seconds. I figured we'd get into a casablanca/maltese falcon dialogue scene with drawn guns and stuff - I was very surprised they attacked when two people (Jasper and Johann) had guns drawn on them. That was pretty foolhardy of them - and frankly, we came off much worse than we should have. IMO, this isn't D&D, where a drawn sword=combat.

As an aside, it might have been helpful if the BBEG would have said something along the lines of "We seem to have a bit of a dilemma - we both want xxx, we both have guns, and we both would like to live to see the morning sun. Perhaps we can make an arrangement?"

The problem is it's difficult as PC's to know the stakes in these sorts of encounters. I have no idea if these are people who are going to shoot first, ask questions later, or not. As NPC's, I know they're in the same position - but as GM, you can metagame quite a bit more than we poor piddling no-nothing players can. It's kind of up the NPC's to initiate the conversation in this situation.

Personally, it's CoC - we're supposed to die a lot. I'm sure we can get this back on track.
 

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