[Recruiting] CoC D20 Dunwich Return to the Forgotten Village

In my view we have a group of three to three-and-a-half combat oriented members and three to two-and-a-half non-combat oriented characters, and we were facing a group of six combat-oriented opponents. Hence the attempt to parley, and avoid violent conflict altogether.

I guess my (our?) thought with the guns, is that they were a negotiating tool, meant to end the conflict before it started. If THI felt that we had them at a disadvantage (or at least you felt we had THI at a disadventage) why wouldn't they try to parley some when being covered by two guns and being offered the chance to parley, rather than instantly attack in the face of those guns?

It's the same sort of thing going on with Sonny right now - he's covering three team members with guns, and telling them not to move. Does the fact that he's drawn the guns mean that he is DEFINITELY going to use them, or that he WILL use them IF we step out of line? With Jasper and Johann - did the fact that they drew their guns mean that they WERE definitely going to use them, no matter what THI did or didn't do, or was it a threat that they would use them only if THI jumped them with knives, brass knuckles, etc?


My only other frustrations are minor, rules issues, which can be ignored if you wish (I generally hate rules lawyering, so I'll definitely understand). :)

First - How did Sonny Bums Rush two of our team members of at the same time (and do so successfully without - at least apparently - opposed strength checks or the victims getting a chance for an extra free attack on him as he did it?)

Second, I hadn't seen the passage about threatened space in d20COC, but have now. FYI, Threatened spaces makes up 99.9% of the complication of Attacks of Opportunity. Without maps it's hard to visualiz exactly where characters are in relation to each other, walls, tables, etc., so it's hard to know exactly what actions are posible for a character. It can be done by asking question prior to movement, of course, but this can slow the game down. If we are going to use them, which seems fine, I think we need some more verbose descriptions of the combat areas and/or a map. Additionally, if using threatened areas, expanding that to include using Attacks of Opportunity just isn't that big a deal - there is very little added complexity, rules-wise, and quite a bit of added complexity tactic-wise (which is a good thing) .


EDIT: Responses to a couple of your earlier points:
1) Table talk would be fine with me - It had just never entered my mind before as it had never been allowed for me before
2) No problem with Tim's cane doing real damage - it should IMHO. I was just pointing out that while Tim could do up to 5 (or more) points of real damage to Jibril, while attacking with a positive modifier, Jibril could only do 1d3-1 points of subdual damage to him, all while attacking at -1 to hit. Going toe-to-toe, in Jibril's mind, was not an option.
 
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Great point snipe, I will keep that in mind, I probably should have initiated some type of dialogue. But I must say that THI was not going to give up or share the books and maps freely, and you were not going to allow them leave without a fight. So there was going to be an altercation anyways, so they just chose to use the element of surprise and deal with whatever transpired. I think the question wasnt would there be a fight, just what type of altercation, And with the type of damage Johann took, I can't blame anyone for shooting. I guess I just hoped it went a different way.

Also the question is still open about subdual damage vs actual damage for thr cane, a blackjack, or brassknuckles.

Also any other suggestions would be helpful because we will be heading for the jungle rather quickly!!!!
 

DallasPA said:
Great point snipe, I will keep that in mind, I probably should have initiated some type of dialogue. But I must say that THI was not going to give up or share the books and maps freely, and you were not going to allow them leave without a fight.

Right, but it might have been possible to stall them long enough for one of the other team members or Dr. Armitage to call the police, for example.

And with the type of damage Johann took, I can't blame anyone for shooting. I guess I just hoped it went a different way.

As will be pointed out to the police if/when they arrive...;)
 
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Maerdwyn,

I had determined that Sonny being the strongest/fastest would clear the exit. I randomly determined 0 to 2 characters could possibly be blocking the door(1,2,no/3,4-1/5,6-2). I rolled a six so I determined that two characters were blocking the door. The only four that could be was Nick, Patrick, Paul, or Jibril. Nick and Paul were randomly selected by die rolls. I also did do individual strength checks for both nick and paul, I just didnt post them. This guy is preety strong (high dex and strength) sorry for not posting the roll. But both of them failed. I do have the values logged at home.

As for stalling tactic, that was one of the major reasons THI did such a foolhardy move. Even though they didnt have firearms drawn, they most certainly had them available and were not going to wait around for the police to arrive and arrest them with the weapons. And in case if they were caught they didnt want to be accused of drawing or firing weapons first. Either they stand there and get arrested or respond swiftly and hope for the best!!!!

Their goal was to escape with the map at whatever cost!!!! So they were not going to do anything that jeopardized there chances of leaving without the map, even if that meant a few of their members dying
 
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I'm still here and sorry for flying off the handle like that Dallas. I would say that Snipehunt and Maerdwyn said what I was thinking with allot more tact than I did.

Jasper, is a WWI vet and quite comfortable with firearms and not so much with diplomacy. I think I handled him quite well. Plus Jasper had no desire to chase after the thugs again down “20” city blocks. :D

I do expect to use the self-defense when the cops show... not sure how successful it will be but we will see. :D
 
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DallasPA said:
Maerdwyn,

(snip)


A-OK. :)

Will victims of Bums' Rushes get that free attack in the future? It's a much more viable combat option if not, so that would be good to know.

Thanks - I'm all set now

Ian

PS - Glad to have you back, Shatter :)
 

Shatter glad your still here, maybe I am playing my NPC's to much like characters. I'm trying to give them the best opprotunity of succeeding without making it unfair, maybe thats wrong. Don't know???? (lol)
 
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Good Shatter's staying...My only thing is that this is the 30s...even WITH WWI, its very unrealisitic to just go pulling guns on everyone, especially when we aren't expecting any form of combat. I, personally, felt that was a bit rushed and strange...but hey, not my characters, and it made things interesting. :)
 

Actually,


not allowing Nick and Paul's attack was a mistake on my part which is tooo important to overlook!!!! So Nick and Paul will be allowed a free retroactive attack with whatever weapons they had available at the time and all my post will be modified to reflect the outcome. Even I make mistakes!!!!!!


So either they will disable or wound Sonny, if his is disabled they will not be held at gunpoint.

I do agree with some of the comments concerning threatened areas but in this case they were right outside the door, so to me it was quit obvious if you exit you will go right past this guy. But we can discuss this further?????
 

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