Recruiting for High Level Gestalt

So, for a rather extreme example (for the sake of clarity)

L 1: Ftr/BugBear RacialHD1
L 2: Ftr/BugBear RacialHD2
L 3: Ftr/BugBear RacialHD3
L 4: Ftr/BugBear LA+1
L 5: Ftr/Fiendish LA+1
L 6: Ftr/Fiendish LA+2
L 7: Ftr/HalfDragon LA+1
L 8: Ftr/HalfDragon LA+2
L 9: Ftr/HalfDragon LA+3
L10: Ftr/Bbn

Gets you a Fiendish Half-Dragon Bugbear Ftr10/Bbn1. :confused:
 

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Pyrex said:
Gets you a Fiendish Half-Dragon Bugbear Ftr10/Bbn1.

Noooo... you want a fiendish vampire Sorceror 10

L 1: Sor/Fiendish LA+1
L 2: Sor/Fiendish LA+2
L 3: Sor/Vampire LA+1
L 4: Sor/Vampire LA+2
L 5: Sor/Vampire LA+3
L 6: Sor/Vampire LA+4
L 7: Sor/Vampire LA+5
L 8: Sor/Vampire LA+6
L 9: Sor/Vampire LA+7
L10: Sor/Vampire LA+8
 

Pyrex said:
So, for a rather extreme example (for the sake of clarity)

L 1: Ftr/BugBear RacialHD1
L 2: Ftr/BugBear RacialHD2
L 3: Ftr/BugBear RacialHD3
L 4: Ftr/BugBear LA+1
L 5: Ftr/Fiendish LA+1
L 6: Ftr/Fiendish LA+2
L 7: Ftr/HalfDragon LA+1
L 8: Ftr/HalfDragon LA+2
L 9: Ftr/HalfDragon LA+3
L10: Ftr/Bbn

Gets you a Fiendish Half-Dragon Bugbear Ftr10/Bbn1. :confused:
Thanks for that, at this stage I'm planning on the following
Lvl 1: Barbarian/Warlock
Lvl 2: Fighter/Warlock
Lvl 3: Fighter/Warlock
Lvl 4: Fighter/Warlock
Lvl 5: Fighter/Warlock
Lvl 6: Feral Template/Warlock
Lvl 7: Winged Template(+1)/Warlock
Lvl 8: Winged Template(+2)/Warlock
Lvl 9: Pyrokineticist/Warlock
Lvl 10: Pyrokineticist/Warlock[/sblock]

Which will result in a Barbarian 1/Fighter 4/Pyrokineticist 2/Warlock 10 which will do 2d6 (Imp Nat Att(Claws)) + 2d6 (Hands Afire) + 5d6(Hideous Blow) +4 (Str) +2(Weapon Spec(Claws))claw damage. :eek:

This results in 15-60 pts of claw damage or an average of 37 pts of damage :eek: :heh:

Anywho I've been reading thru the rules on Gesalt Characters and I think I'm going to need some serious help with working out my characters BAB and Saves.
 


I'd be interested in joining this as well. I'm thinking of barbarian/something. Perhaps a barbarian/scout or barbarian/druid?

Or maybe something a little more out there, like a hexblade/warlock.
 


Lord_Raven88 said:
Which will result in a Barbarian 1/Fighter 4/Pyrokineticist 2/Warlock 10 which will do 2d6 (Imp Nat Att(Claws)) + 2d6 (Hands Afire) + 5d6(Hideous Blow) +4 (Str) +2(Weapon Spec(Claws))claw damage. :eek:

This results in 15-60 pts of claw damage or an average of 37 pts of damage :eek: :heh:

Keep in mind that Hideous Blow is a Standard Action. 37pts from a claw is nothing to laugh at, but it's only once a round.
 

Pyrex said:
Keep in mind that Hideous Blow is a Standard Action. 37pts from a claw is nothing to laugh at, but it's only once a round.
Thats true but he still has a least one other claw attack at 2d6 +2d6(Hands Afire)+9, not to mention the 2 free attacks when he pounces and rakes at 2d6+9. So hopefully it'll all add up :D

Anywho here is my partially completed character, as mentioned I'm going to need some help with working out his BAB and Saves, I'd also appreciate any suggestions for my final lesser invocations as well as what to spend his remaining gold on. Also apart from the 'Amulet of Mighty Fist' is there any other way of enchanting Talon's claw attack?

Talon 'Razorclaw'
Male Winged Feral Human[sblock]
Classes:[sblock]
Lvl 1: Barbarian/Warlock
Lvl 2: Feral/Warlock
Lvl 3: Winged/Warlock
Lvl 4: Winged/Warlock
Lvl 5: Fighter/Warlock
Lvl 6: Fighter/Warlock
Lvl 7: Fighter/Warlock
Lvl 8: Fighter/Warlock
Lvl 9: Pyrokineticist/Warlock
Lvl 10: Pyrokineticist/Warlock[/sblock]
Alignment: Chaotic Good
Deity:
Size: Medium
Type: Humanoid
Base Speed: 50' 70'(Perfect)

Str: 24 (+7) 6 pts +2 levels +4 Belt
Dex: 20 (+5) 10 pts +2 Gloves
Con: 18 (+4) 10 pts
Int: 10 (+0) 6 pts
Wis: 14 (+2) 2 pts
Cha: 14 (+2) 6 pts

HP: 93(1d12 +4d10 +3d6 +2d8 +40 Con )

AC: 29 (10 base, +5 Dex, +6 Nat Arm, +8 Arm)

Saves:
Fortitude: (+? Base +4 Con)
Reflex: (+? Base +5 Dex)
Will: (+? Base +2 Wis)

Init: +8

Base attack bonus: +?

Attacks:
+?(+? BAB +5 Dex) Eldricth Blast 5d6
+ (+? BAB +7 Str + 1 (WF) Claws 2d6 +2d6(Hand Afire) +2d6(Psionic Fist) +5d6(Hideous Blow) +7(Str) +2(WS)

Skills
Craft(Alchemy) (1 rank)
Concentration 17 (13 ranks +4 Con)
Knowledge(Psionics) (2 ranks)
Use Magical Device 15 (13 ranks +2 Cha)

Feats:[sblock]
1st : Wild Talent
1st(b): Psionic Fist
3rd : Empower Spell-Like Ability(Eldritch Blast)
5th(b): Weapon Focus(Claws)
6th : Improved Natural Attack(Claws)
6th(b): Improved Init
8th(b): Weapon Specialisation(Claws)
9th : Maximise Spell-Like Ability(Eldritch Blast)[/sblock]

Equipment:
+3 Mithral Breastplate (+8Arm +5MDB -1ACP 15%SF 15lbs) 13200gp
Belt of Giants Strength(+4) 16000gp
Brooch of Shielding 1500gp
Fingerless Gloves of Dexterity +2 4000gp
Ring of Sustenance 2500gp

Treasure: 11800gp (49000gp)
Weight Carried: 15lbs

Feral Template Abilities[sblock]
+4 Str -2 Dex +2 Con -4 Int +2 Wis
+10' Landspeed
+6 Natural Armour
Claws (1d8)
Improved Grab(Ex)[sblock]If a creature with this special attack hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. Unless otherwise noted, improved grab works only against opponents at least one size category smaller than the creature. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on grapple checks, but is not considered grappled itself; the creature does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text). When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.[/sblock]
Pounce(Ex)[sblock]When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability.[/sblock]
Rake(Ex)[sblock]A creature with this special attack gains extra natural attacks when it grapples its foe. Normally, a monster can attack with only one of its natural weapons while grappling, but a monster with the rake ability usually gains two additional claw attacks that it can use only against a grappled foe. Rake attacks are not subject to the usual –4 penalty for attacking with a natural weapon in a grapple. A monster with the rake ability must begin its turn grappling to use its rake—it can’t begin a grapple and rake in the same turn.[/sblock]
Fast Healing 4
Darkvision 90'
[/sblock]
Winged Template Abilities[sblock]
Flight Speed = Landspeed +20'(Perfect)
+4 Dex +2 Wis
[/sblock]
Pyrokineticist Abilities[sblock]
Fire Lash(Ps)Create a 15' whip of flame (move action) 1d8 damage
Fire Adaption(Ex) +4 save against fire and heat spells and effects Fire Resistance 10
Hand Afire(Ps) Engulf 1 hand in flame (move action) 2d6 damage[/sblock]
Warlock Abilities[sblock]
Eldritch Blast (SU) 5d6
Detect Magic at will
DR 2/Cold Iron
Deceive Item
Fiendish Resilience 1
[/sblock]

Invocations
Least:
Eldritch Spear
Hideous Blow
See the Unseen

Lesser:
Flee the Scene
Walk Unseen
?

Height: 6'2"
Weight: 200 lbs
Eyes:
Hair: Black
Skin: Olive

Appearance:
Talon is an imposing sight to behold whether he's speeding thru the air, like a mighty bird of prey
of racing along the grounds like a charging lion. Due to the magical experimentaion that Talon was
subjected to, Talon whole body was altered into a more basic feral preadatory form, Talon possesses
lethal looking claws on both his hands and feet, bird-like wings sprout from his back, and razor
sharp teeth gleem in his mouth.

Background:
Talon was born into the [insert name] tribe on the mountain steepes of [insert name], during his naming
day ceremony (age 13) his tribe was attacked by the forces of an evil wizard, Talon returned in time to
kill afew of the soldiers and to be captured along with the other surviving children.

What followed next was 4 years of misery and pain, as Talon's body was twisted by the wizards fell magic
as he sought to create the perfect warrior, unlike many of the young one from his tribe Talon survived,
and was ensnared by the Wizards magic and forced to do his bidding, and perpetuate the cylce of misery
and dispair visited upon Talon and his tribe.

After 4 years of forced service, Talons chance at revenge finally appeared, in the form of an adventuring
group who had come to destroy the evil wizards plans, during the fight with the adventurers the enchant
controlling Talons mind was lifted, vowing to end the Wizards misery Talon joined up with the group and
managed to get them deep within the Wizards lair, by pretending to have captured them.

That night Talon fullfilled his sacred vow and duty and ended the life of the evil Wizard.

After 4 years of spreading misery and pain Talon vowed in his heart to hunt down others of the wizards
kind and break the yoke of such ones, and thus he came to join with the brave adventuring party, and
became a scourge to evil and tyranny.[/sblock]
 

Hmm. Guess I'll try thinking up another concept. No sense in there being multiple Warlock gestalts, after all... unless they're gonna be split up, that is.
 

Warlock is 3/4 BaB, right?

Assuming that, and assuming we'll be using fractional-advancement for BaB and Saves your bab will be:

L1 -> L5: +1 x5 == +5
L6 -> L10: +0.75 x5 == +3.75

BaB == +8

IDHMBIFOM, so I can't help you with the Saves right now...
 

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