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[RECRUITING] Romance Of The Three Kingdoms

What Era Should We Start In?

  • Yellpw Turban Rebellion

    Votes: 7 70.0%
  • Anti-Dong Zhuo Coalition

    Votes: 3 30.0%

possum

First Post
I would prefer it being with no major family, but I can't stop the family name being Zhang, Li, or Lu as they were pretty common.
 

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Konyaha

First Post
I'll miss this one out. I have no idea how to create a 2nd level character , except from the abilities you explained above. Thanks for offering though :)
 



Raurth Snowfang

First Post
Anyways, this is what I had in mind.

Name: Shen Rong-tian.

Male Human Fighter 2
Alignment: Neutral

Human Abilities
1 feat at 1st level, +4 skill points at 1st level, +1 skill point at each level


Str: 18 (+3)
Dex: 14 (+2)
Con: 14 (+2)
Int: 11 (+0)
Wis: 13 (+1)
Cha: 9 (-1)

Hit Points: 16
XP: 1,000/3,000
AC: 15 (10 base +2 Dex +3 armor)
Init: +2 (+2 Dex)
Speed: 30ft

Saves
Fort: +5 [+3 base +2 Con]
Ref : +2 [+0 base +2 Dex]
Will: +1 [+0 base +1 Wis]

BAB: +2
Grapple: +6 (BaB + 2 STR +4)
Melee Atk : -0/-0 (Dual wielding MW Nunchuku - 1d6+6 20/X2)
Ranged Atk: +4 (1d6/20x3/6' shortbow)

Skills (15 skill points)
Climb: 9 (5 Ranks, +4 STR)
Ride: 7 (5 Ranks, +2 DEX)
Swim: 9 (5 ranks +4 STR)

Armor Check Penalty: 0

Feats


Exotic Weapon Proficiency: Nunchuku
Weapon Focus: Nunchuku
Weapon Specialisation: Nunchuku
Two-Weapon Fighting


Languages
Whichever are applicable for campaign.

Equipment and Possessions:

MW Studded Leather.
MW Nunchuku x 2
Travelling items (bed roll, rations etc)
Light Riding Horse.

Background:

Being worked on.
 
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ShaggySpellsword

First Post
PLEEEASE let me in this one. This is my favorite era of history, and I played a campaign set in this era a few years back, and had SO much fun with it. I would love to play if you have room. If not, I would really appreciate being on an alternate list or something. Let me know!
 

ShaggySpellsword

First Post
This is a rough stat and character write-up (assuming I am in) that I would be more than happy to change or completely scrap if I need to. It has been a while since I used 3.0 ed stats (I tend to think in 3.5) but I think these work out.

Pang Zhu is a mild-mannered fellow who has made a good name for himself and his family acting as a merchant, buying goods produced in his home village and reselling them at markets, then buying fine goods from market and returning to sell them to his home village. He is a leading member of his community and is often called upon to settle disputes amongst his neighbors. He has a loving wife, and two strapping young boys who are well liked, if a little bit of a handful.

Pang Zhu, always so nice, harbours a deep secret...deep in his heart he carries a desperate pent-up anger that haunts his dreams and takes every bit of his self-control to keep in check. In negotiations, far from home, he sometimes taps into this anger, scaring those he does business with, often to his advantage, but he never lets it show in his home village...appearences would be destroyed, and his neighbors may cease to trust him. He is unsure where this intense burning passion inside comes from, but he has lived with it, and fought it, all of his life.

When the call went up from local lords for men to put down the Yellow Turbans, Zhu saw his chance to unleash his anger at a known enemy, and make a name for himself in battle as well as commerce. He has always kept himself in good health, and devoted a large sum of his accmulated wealth to buying supplies to support his own soldier-hood.

Pang Zhu is a tall and attractive man with medium length hair and a wide smile. He carries himself meekly, but when his temper is lost, few can say he is the same man. His presence becomes imposing, and he often grows very violent. The charisma that once made his so likeable and easily trusted instantly makes him frightening and willful.

Stat rolls: http://invisiblecastle.com/find.py?id=40105
Hit Point Roll: http://invisiblecastle.com/find.py?id=40631

Pang Zhu*: Male human Bbn2; 1000 XP; Medium humanoid; HD 2d12+6 (2d12+10); hp 21 (25); Init +4; Spd 40 ft; AC 17, touch 14, flat-footed 13 (AC 15, touch 12, flat-footed 11); Base Atk +2; Grp +4 (+6); Atk or Full Atk +4 melee (1d8+3/x3, longspear) or +5 melee (2d4+4/18-20, masterwork falchion) or +6 melee (1d8+6/x3, longspear) or +7 melee (2d4+6/18-20, masterwork falchion); SA Rage 1/day (8 rounds); SQ Uncanny Dodge (dex bonus to AC), fast movement; AL NG; SV Fort +6 (+8), Ref +4, Will +1 (+3); Str 15 (19), Dex 18, Con 17(21), Int 13, Wis 13, Cha 18.

Skills and Feats: Appraise +3, Intimidate +9, Intuit Direction +2, Profession (Merchant) +3, Ride +9, Wilderness Lore +6, Literacy (2 skill points); Combat Reflexes, Quick Draw.

*Rage Stats

Languages: Um...what's availible? Mandarin and Mongolian?

Possessions: MW studded leather armor, longspear, MW falchion, light warhorse, military saddle, backpack, bedroll, tent, waterskin, 2 days rations, courtiers clothing, jewelry (50 gp), traveler's outfit, belt pouch, 24 pp, 9 gp, 8 sp, 10 cp.
 
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Mithran

First Post
Hey if there is still room in here I'd like to join, though I have very little knowledge of this bit of history.

Edit: ooh didn't notice 3.0 not 3.5... if I can still play using 3.5 I'd like to join but I don't have 3.0
 
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Tonguez

A suffusion of yellow
Chu-Pa Chieh or ZHU-BAJIE Human Barbarian 2

Str:17 (+3) Dex:12 (+1) Con:17 (+3) Int:12 (+1) Wis:17 (+3) Cha:12 (+1)

Hit Points: 23 AC: 16 (10 base +1 Dex +5 armor) Touch 11 Flatfoot 15
Init: +5 (+1 Dex + Improved Initiative) Speed: 40ft
Saves Fort: +6 [+3 Con]Ref : +1 [+1 Dex]Will: +3 [+3 Wis]

BAB: +2 Grapple: +5 (STR +3)
Guisarme +5 2d4+4 20/x3

SKILLS
Handle Animal cha 6 = 1 + 5 + 0
Listen¤ wis 8 = 3 + 5 + 0
Intimidate¤ cha 5 = 1 + 4 + 0
(cc)Spot¤ wis 5 = 3 + 2 + 0
Ride¤ dex 7 = 1 + 4 + 2
Survival¤ wis 7 = 3 + 4 + 0
Swim¤ str 3 = 3 + 0 + 0
Climb¤ str 3 = 3 + 0 + 0
Jump¤ str 3 = 3 + 0 + 0

POSSESSIONS
Backpack (empty) Breastplate Fishing net, 25 sq. ft Flint and steel
Grappling hook Rope, hemp (50 ft.) Strike, unarmed Warhorse, light

Feats Barbarian abilities
Improved Initiative Uncanny dodge
Improved Unarmed Strike Rage 1/day
Armor Proficiency (light) Fast movement
Armor Proficiency (medium) Illiteracy
Martial Weapon Proficiency
Shield Proficiency
Simple Weapon Proficiency

Languages
Common

Appearance, Traits + Disadvantages
Chu-Pa Chieh is a large muscular barbarian from the north, Chu-Pa Chieh is an accomplished rider and powerful fighter who had the makings of a leader amongst his tribe. However he is also a lustful, sensual man with an apetite for alcohol, food and woman that breaks his focus and leads him into trouble. It was when he insulted (and groped) the daughter of a influential Lord that he had to flee the north and seek shelter further south (first as a bandit and now) as a soldier
 
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