[Recruitment] The Heroes of Fannen-Dar

Camelot

Adventurer
Welcome!
I am recruiting 3-6 players for my homebrew campaign, The Heroes of Fannen-Dar. This campaign will take players from level 1, with 0 XP, all the way to level 30 and the completion of your epic destiny. You can use any materials from any 4e rulebook or supplement book and info from official D&D online supplements if and only if they do not require a subscription to access, as I want every player to be able to access the information. The only exception to this is playtest information. For example, you can take feats from the Ecology of the Genasi article, but you can not make a barbarian with the information from the Barbarian playtest article, as I don't want incomplete data in the campaign, for fairness sake. For races, you are allowed to be any race, including monster races in the Monster Manual (although these may be considered playtest info, I am allowing it because it is in the core rulebook, and a lot of those races are just darn awesome). Once you have a character idea, post it here, and I'll give you the necessary information you need to make a character background that fits both with your idea and the world. The world in which the town of Fannen-Dar lies is like the "points of light" world, with several towns and cities separated by long roads that may be vacant of life, extremely perilous, easy to travel, scarred and rugged, or anywhere inbetween. If you really want to make a class from the Player's Handbook 2, then this game probably won't start until after it comes out (plus I really want to use it too), so if you want to make a bard or an invoker or something, I am sure that the rest of the prospective players will be fine with a short wait.
Okay, I think that's all you need to know if you're interested. If you want more info, feel free to ask questions of any level of detail.
 

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I am interested, yes...

As for character, several ideas... A human wizard perhaps...I've been wanting to try one of those for awhile.

Or I have an idea for a human rogue with multiclass feylock powah. In fact that might be even better...hee hee.

I'm infatuated with doppelgangers too, but I already have two doppelganger characters in other games so I think I'll leave that one alone. :)

A dragonborn would be fun too...a fighter, I think...

I'll develop these and keep an eye on what other people propose.
 

Interested!

I love to play strikers but play more leaders :confused:

Would be this character fine?

Morgran Deepwell

[sblock=Stats]
Morgran Deepwell Player: WD
Age: 28 Weight: 195 lb. Height: 4'6''
Dwarf Warlock XP 0 Level 1
Initiative +0 Senses Low-light Vision
Passive Insight 17; Passive Perception 12
HP 30; Bloodied 15; Surge Value 7; Surges Per-Day 10
AC 16; Fortitude 14; Reflex 13; Will 13
Speed 5
Alignment Unaligned
Languages Dwarf, Common

Str 13 Dex 11 Wis 14
Con 18 Int 14 Cha 10

Basic Attack:
Eldritch Blast: +4 vs Reflex, 1d10+4 untyped
Warhammer: +3 vs AC, 1d8+2 (Two-handed)

Racial Abilities
Cast-Iron Stomach; Dwarven Resilience; Dwarven Weapon Proficiency; Encumbered Speed; Stand Your Ground

Class Features
Eldritch blast, Eldritch Pact, Prime Shot, Shadow Walk, Warlock’s Curse

At-Will Powers
Hellish Rebuke: +4 vs Reflex, 1d6+4 fire (again damage if warlock hurt)
Eldritch Blast: +4 vs Reflex, 1d10+4 untyped


Encounter Powers
1 - Diabolic Grasp: +4 vs Fort, 2d8+4 untyped (slide 3 squares)

Daily Powers
1 - Armor of Agathys (12 THP, 1d6+4 cold vs adjacent enemies)

Utility Powers

Feats
1 Armor Proficiency (Chainmail)

Skills
Acrobatics -1
Arcana* +7
Athletics +0
Dungeoneering +4
Endurance +5
Intimidate* +5
Insight* +7
Perception +2
Stealth -1
Thievery* +4


Equipment
chainmail, warhammer (more to come!)
[/sblock]

[sblock=Background]
Morgran mostly worked scouting out old mines and exploring old caves for potential new strikes. He discovered his patron in one of the deep places (the dwarf has digged to deep ;)). He was there when our family was killed in a (purposeful?) mine collapse. None of the authorities beleive that it was murder, but he knows that the family had enemies...and that the collapse was no mistake.
[/sblock]
[sblock=Image]Morgran is squat and compact with a bald head and unwoven beard. His light grey eyes look as cold as granite and he peers at everyone, as if trying to look into their very souls. He always wears his chainmail under his robes, just in case.

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Count me interested as well, please. Like Shayuri I have a few ideas and would be flexible as to race/class.

Initially considering a human paladin, a dwarf orb wizard - heading for twin mastery with staff, or perhaps a basic dwarf sword & board fighter heading for Dreadnaught at Paragon..
 

All good ideas! Walking Dad, that character works great, but just two things; you forgot to subtract the armor penalty from your skills that use Strength, Constitution, and Dexterity, so your Acrobatics is -1, Athletics is +0, Endurane is +5, Stealth is -1, and Thievery is +4. Also, your AC is 16 (10 + 0 (1/2 level) + 6 (chainmail) + 0 (no Dex or Int mod because of heavy armor)). Just a little change. If there's something I missed, let me know.

Also, for anyone who wants character building to be made a heck of a lot easier, here's the link to a really great character sheet I found:
Dungeons and Dragons 4th Edition - » D&D 4th Edition Character Sheets

It's in Microsoft Excel, it worked for 2003 and is working still for 2007. It makes making a character so much easier.

When you officially have a character, post it here like Walking did, or post a link to it. I keep track of all your characters with the excel sheet myself, just in case.
 
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I'm interested as well, though thinking I'd like to try a bard. PHBII comes out in about 2 weeks, so it's not that big of a stretch when doing backgrounds and such. If nobody else wants to wait, I'd like to try a rogue.
 


I think it's a good idea to wait for a bard. A good leader is always welcome. So, what do we have...

Shayuri: Human wizard or rogue, dragonborn fighter
Walking Dad: Dwarf warlock
The Digger: Dwarf paladin or fighter
EvolutionKB: Bard

So, as for my opinion, well, I don't have one, any of your ideas will work.
 

I would love to get in on this game! I have an idea for a halfling rogue that I'd really like to try. When I get back home I'll post the stats. Basically, he's a very social, friendly guy who happens to be a rotten sneakthief.

If the rogue slot is already filled, I would also really enjoy trying out the ranger + animal companion rules from Martial Power.
 

Hee...seems like the rogue is a hotly contested role! That's very different from the D&D I remember. ;)

Very well then, I will play a human wizard. I have a couple of ideas in mind... It'd be fun to see if I can rebuild my storm mage in 4e...but perhaps I should keep my eye on a broader spectrum of spells, and a more open paragon path and epic destiny...

More soon.
 

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