Jack Daniel
Legend
LotFP has arguably the best Thief skill fix built right in. All skills in the game work on an "x in 6" chance on a six sider, like Open Doors or Hear Noise do for everyone anyway from OD&D through AD&D. Everyone basically starts with a 1 in 6 chance for all skills. Specialists (the Thief substitute class) are the only ones who get to add pips, and add more as they advance in level, choosing where they want them to go.
Yeah, but Engines & Empires did it first. Just sayin'.
