The more bonuses and penalties you remove from the game... the more random chance from the d20 impacts what you can successfully accomplish.
What's the point of being skilled or trained in anything if it's the 1-20 swing from a die roll that ends up being the primary reason you succeed or fail? Heck, this is why the original Proficiency Bonus was changed early in the D&D Next playtest-- originally your PB for levels 1-4 was a +1... and people rightly said you barely got the sense your character was skilled in anything when you were only a single point higher in your checks than if you weren't skilled.
Now that being said... if the real point of the thread is that the game might work better if STR/DEX did not affect offense and DEX did not affect defense (and instead there was another modifier we used instead for attack rolls and AC calculations)... that's a conversation we could have for the future of the game. Rather than adding your STR or DEX ability score to your attack rolls you instead had a completely separate "Attack" ability score that you would add in their place (and thus how strong or agile you were did not impact how skilled you were with a weapon.) Something like that is a feasible house rule and I think is even something original Mutants & Masterminds did in their game.
Won't show up in OneD&D obviously, but is certainly able to be looked at for individual tables or future editions past 2024.
What's the point of being skilled or trained in anything if it's the 1-20 swing from a die roll that ends up being the primary reason you succeed or fail? Heck, this is why the original Proficiency Bonus was changed early in the D&D Next playtest-- originally your PB for levels 1-4 was a +1... and people rightly said you barely got the sense your character was skilled in anything when you were only a single point higher in your checks than if you weren't skilled.
Now that being said... if the real point of the thread is that the game might work better if STR/DEX did not affect offense and DEX did not affect defense (and instead there was another modifier we used instead for attack rolls and AC calculations)... that's a conversation we could have for the future of the game. Rather than adding your STR or DEX ability score to your attack rolls you instead had a completely separate "Attack" ability score that you would add in their place (and thus how strong or agile you were did not impact how skilled you were with a weapon.) Something like that is a feasible house rule and I think is even something original Mutants & Masterminds did in their game.
Won't show up in OneD&D obviously, but is certainly able to be looked at for individual tables or future editions past 2024.