Horwath
Legend
Yes, an idea to remove most effects from abilities so the only affect ability checks/skills.
Have abilities only have mostly RP value.
all combat is based on your level.
In all other aspects of the game; attacks, saves, damage and DC's, ability mod would be replaced by your proficiency bonus.
Attack: d20 + 2×prof bonus, or only 1×prof if not proficient in weapons
AC: 10+prof bonus+armor bonus;
Light armor +1, medium +2 with stealth penalty, heavy +3 with stealth penalty and -5ft move penalty
DC: 8+2×prof bonus
Damage: weapon damage+prof bonus. 2×bonus for fighting styles; choice of 1Handed, 2Handed or Ranged.
Saves: d20+prof, 2×prof bonus if proficient in that save. This would give some scaling to all saves over levels.
then we can return the fixed racial ability ASI's as they would only affect small part of the game.
Have abilities only have mostly RP value.
all combat is based on your level.
In all other aspects of the game; attacks, saves, damage and DC's, ability mod would be replaced by your proficiency bonus.
Attack: d20 + 2×prof bonus, or only 1×prof if not proficient in weapons
AC: 10+prof bonus+armor bonus;
Light armor +1, medium +2 with stealth penalty, heavy +3 with stealth penalty and -5ft move penalty
DC: 8+2×prof bonus
Damage: weapon damage+prof bonus. 2×bonus for fighting styles; choice of 1Handed, 2Handed or Ranged.
Saves: d20+prof, 2×prof bonus if proficient in that save. This would give some scaling to all saves over levels.
then we can return the fixed racial ability ASI's as they would only affect small part of the game.