Nebulous
Legend
My solution is to slow down leveling to what I want based on story beats and not go past 8th. My players get very invested in the story and not necessarily the perks of leveling up, so when it happens they're pleased, but not jonesing for the next power up. I agree, you get too powerful too fast in D&D, and by 10th you're a demi-god. I still hand out magic items, but in my experience, unless the numbers are baked into their sheet/item, they tend to forget about magic stuff in lieu of their class abilities.