ezo
Hero
Stuff like this is a great place to start, but it gets hard when you tackle creatures which are more than just big sacks of HP.That's something that I've been giving a lot of thought to - but I don't quite have the solution yet. You see, I think that 5e Monster Statblocks make the best PC character sheets, but make terrible monsters. The sad thing is, most of the time, the Monsters don't really actually have a lot of abilities and traits - and yet the block is still so huge and wordy (IMO). Much more than it has to be.
Recently (like, mostly yesterday) I started looking at monster statblocks and busting them down. For example, here's my take on the 2024 version of the Ogre:
OGRE (CR2). Lg.CE.Giant.
AC:11 HP:68 Spd:40'
FORT(+6) REF(-1) WILL(-2) PP:8.DV
ACT: Club.10'MA(+6)2d8+4b.
Javelin.30/120'RA(+6)2d6+4p.
(The Fort/Ref/Will is something that Mike Mearls has been doing with 5e Monsters on his patreon. Basically you take the higher of STR & CON for Fort, DEX for Ref, and the highest of INT,WIS, & CHA for Will. (And then Adjust for skill & save proficiencies) You use these new 3 stats for all ability checks and saves. It just shrinks the statblock to a more manageable level). The only thing I effectively skip is languages, but I'm pretty sure that I can guess what those are when it's important.
How would you do, say, a Vampire?
I agree there is too much useless information in 5E stat blocks and like others that creatures (barring maybe BBEG usage) should be fairly straight-forward.