reforging a broken sword

messy

Explorer
allo

how could a broken magical sword (or other weapon) be reforged, with all powers restored? specifically, i'm thinking about fedifensor.

judging by the spell descriptions, mending would not work, make whole would work but not restore its power, and fabricate might work. would a wish be necessary to restore its powers? if so, what would the cost be?

messy :)
 

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"Repairing Magic Items
Some magic items take damage over the course of an adventure. It costs no more to repair a magic item with the Craft skill than it does to repair its nonmagical counterpart. The make whole spell also repairs a damaged—but not completely broken—magic item. "

"Repairing Items
Generally, you can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price. "
 

Obviously there are mechanics in the game system that you can use to just fix the sword, but if it is a special sword you ought to make it into a mini quest to get it back to normal. Perhaps tell the PCs (assuming you are the DM, if not then just disregard this and roll a craft check) that they need to find a sage-blacksmith type who happens to live in a distant area and who would want a task done for him in return. The PCs do that task, get some adventure and xp, and the smithy gives them back the sword, perhaps with an additional +1 bonus to make it worth it as well as some items for the other party members.
 

messy said:
how could a broken magical sword (or other weapon) be reforged, with all powers restored? specifically, i'm thinking about fedifensor.
In D&D it will take a wish or re-enchanting the item after it was repaired.

judging by the spell descriptions, mending would not work, make whole would work but not restore its power, and fabricate might work. would a wish be necessary to restore its powers? if so, what would the cost be?
Normal wish price of 5000xp should be enough to undue the misfortune that befell the weapon.

The whole section on damaging & breaking magic items.

Damaging Magic Items

A magic item doesn’t need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. Magic items should always get a saving throw against spells that might deal damage to them— even against attacks from which a nonmagical item would normally get no chance to save. Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). A magic item’s saving throw bonus equals 2 + one-half its caster level (round down). The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores.


Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. A damaged magic item continues to function, but if it is destroyed, all its magical power is lost.
werk said:
"Repairing Magic Items
Some magic items take damage over the course of an adventure. It costs no more to repair a magic item with the Craft skill than it does to repair its nonmagical counterpart. The make whole spell also repairs a damaged—but not completely broken—magic item. "
 
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messy said:
how could a broken magical sword (or other weapon) be reforged, with all powers restored?
Yup. But it's not cheap. From the Craft Magic Arms And Armor rules:
"You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place."

(this rule isn't where one might expect in the rules, so it's not surprising that many players are unaware of it)

i'm thinking about fedifensor.
Fedifensor is broken? How'd that happen?
 
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mvincent said:
Fedifensor is broken? How'd that happen?

IIRC, there's a Dungeon adventure where you have to reclaim the shards from a fortress on the Astral and reforge them.

At least, when the DM ran our group through it, he had a copy of Dungeon out in front of him. I felt so meta-gamey, too...
"So, the fortress looks like a hand, but one of the tower-fingers is rubble? Okay, we look under there first."

Brad
 




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