Sepulchrave II
Legend
We look at action movies for rationalization. John McClane, Indiana Jones, Rambo etc get punched, kicked, shot, stabbed, blown up, thrown out of moving vehicles etc and somehow manage to survive stuff that unnamed mooks die from instantly.
I'm not in disagreement. It's why I wrote
The nature of hit point damage is not objective; it is contingent upon the particulars of the one sustaining it. The best thing that can be done is narrate a "vaguely plausible" effect in-game, and not subject that narration to any kind of logical scrutiny.
But I think that attempts to define how precisely much is actual "meat" and how much is "Yippy Ki-Yay - I'm actually okay" are doomed to fail. I don't like this "half of your hit points are physical" thing, as it introduces unneeded specificity into a system which works best when it's left purposely vague, and creates more logical problems than it solves.