I haven't read through all the pages so I may have missed a lot.
But this is a discussion where I kind of agree with both sides. I like giving my monsters exactly what I need that monster to have without having to build it from scratch. But I also like that objects has a reality on to itself within the world.
So my solution would probably have been that a longsword is a longsword and always do the same amount of damage. But then you add on extra damage for the CR of the wielder. And say that a CR13 is just this skilled with weapons. It doesn't have to be the same extra damage for all CR13 monsters, as they can be more or less skilled in different areas.
Then you can change the longsword to a greatsword and get a bit more damage. Or if you disarm the monster you can take away the damage die from the longsword and so on. But without having to come up with a greater reason for the extra damage than that a CR13 monster is just a very skilled fighter and knows how to get the most out of his weapon.
This will probably be how I think about it in the future. And will just change the statblock with the weapon damage difference if I change weapons.
But this is a discussion where I kind of agree with both sides. I like giving my monsters exactly what I need that monster to have without having to build it from scratch. But I also like that objects has a reality on to itself within the world.
So my solution would probably have been that a longsword is a longsword and always do the same amount of damage. But then you add on extra damage for the CR of the wielder. And say that a CR13 is just this skilled with weapons. It doesn't have to be the same extra damage for all CR13 monsters, as they can be more or less skilled in different areas.
Then you can change the longsword to a greatsword and get a bit more damage. Or if you disarm the monster you can take away the damage die from the longsword and so on. But without having to come up with a greater reason for the extra damage than that a CR13 monster is just a very skilled fighter and knows how to get the most out of his weapon.
This will probably be how I think about it in the future. And will just change the statblock with the weapon damage difference if I change weapons.