MaxKaladin
First Post
I've got a problem. It's actually a quite familiar problem. I had it in 1e and 2e as well as now in 3e. We've gotten up to about 9th level, the casters dominate the scene and the non-casters don't like it. It's not just the damage capacity they have. That's the least of the problems. Its the ability to instantly take out that nasty bad guy insantly with a load of "hold" spells or a polymorph other -- and failed saves come too often. It's the ability to deal with hoards of monsters with low level spells. It's the ability to scry and to magically detect traps and so forth. It's the ability to sneak around invisibly flying and so on. One of the non-casters said he was dreading when the wizard got teleport.
Half the problem is that the casters are dominating combat to the point where the non-casters feel irrelevant. The other half of the problem is that there is virtually nothing that the casters can't do outside of combat that the non-casters CAN do.
In the past, I've always found that this is a signal that the campaign has about run its course and wrapped things up. I don't really want to wrap this game up just now, so I'm trying to find ways to reign in the spellcasters and let the other players feel useful again.
Half the problem is that the casters are dominating combat to the point where the non-casters feel irrelevant. The other half of the problem is that there is virtually nothing that the casters can't do outside of combat that the non-casters CAN do.
In the past, I've always found that this is a signal that the campaign has about run its course and wrapped things up. I don't really want to wrap this game up just now, so I'm trying to find ways to reign in the spellcasters and let the other players feel useful again.