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Relics and Rituals 2!!! I GOT IT!!! (More)

Nightfall said:

I knew about it, but let's just say I wasn't permitted to disseminate that information JUST yet. That being said, I think if the feats in R&R2 are an indication, the Sorcerer, Wizard, Bard Handbook from S&SS/Scarred Lands WILL be rather fun. :)

SSS arcane splat book? I haven't heard about it yet. Any details?
 

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Voadam said:


SSS arcane splat book? I haven't heard about it yet. Any details?

Well Splat books for all the CORE classes. :) But the arcane one is up first. It won't be out until 2003. Right now they are STILL in the process of writing/editing. But so far it's shaping up nicely to my understanding. I don't have any more info than that Voadam.
The second "splat" book will be Fighters and Barbarians, third, Clerics and Druids, fourth Rangers and Rogues and the fifth and FINAL core class will be Monks and Paladins.
 

I have RR2, and it's really great book. One of my cats, Marduk probably, has already taken loving bite out of it. I really should get my books to some safer place. :D

Prestige classes are cool and have some unique feeling. Feats are nice. Though I wonder why there is no neiter Chardun nor Enkili related Miracle feat.

Also, it would be nice to see some Enkili related prestige class. Same goes for Chardun, Blackguard is pretty worn out class to me. SLCS had so many knights in shining armor classes, I almost had overdose. And they all were mainly for LG/NG.

Anyone know, if this is going to happen anytime soon? ;)

Spell index in RR2 is problematic. Unlike in RR1, there is no itallic lettering or anything like that, to show apart spells actually in this book. This is to me, big usability minus.

Best thing about Scarred Lands books is, that they are very interesting to read. Writing style is captivating. To me, and group at least, hehe.

Balance issues, mmh, one comes to my mind.

Bend Sounds (Brd 2, Wiz/Sor 2), or 'sonic immunity made cheap', as my dm lovingly calls it.

It's neat spell, but surely not 'balanced', if compared to PHB elemental resistance-spells.

Minor notice...

"Trust in the Gods" spell describtion is weird. First, Tanil is called Lord. Secondly her high priestess cutting her wrists as symbol of sacrifise, doesn't sound very Tanil-CG-wanting-such-like to me. If Tanil would be replaced with 'Enkili', whole story would make more sense.

Also, there is some spell which should be to druid also, but that is missing. It could have been in RR1, since I can't find that spell now.

"Censure of Mesos" is IMO cool idea, but way too expensive spell to actually cast. 100 exp/HD or CR, target gets SR and Will save (good save for spell users, and supernarally tought creatures), and it only lasts for 1 round/level. Oh, and full round casting time, and short range only.

You probably end up wasting much exp and 100 gp gem for nothing many time over, when critter makes it's will save. This is also 9th level spell.

When somebody is able to cast 9th level spells, they probably don't have need to do away enemy's spell casting ability temporaly, when they can do so much more.

When you meet enemy, where you'd actually want to cast this spell, each time critter makes the will save costs you 1500-2000 (likely range) exp. and it's going to do so about 55 % of time.
(and SR creates more possibilites for failure).

Feeling lucky today?

As far as I can tell, rules force you to pay exp. cost, no matter if you succeed or fail.

And of course, at level hight enough to cast 9th lv spells, it's not that fast to earn 1500-2000 exp.


"Ban of Mesos" TR works much better within rules.
You can suppose target is bound and secured (and probably suffering from lowered saves too), when you start working day-long ritual. Still, I thing GP:s needed is a bit 'overdone' :D

And why do sorcerers need extra feat to use true rituals, oh why they weren't allowed to use them in the first place. They do have knowledge (arcana) and spellcraft as class skills, after all. Doh, remains me about that 'Sorcerous Quiken' to give sorcerers ability to use quicken spell. Of course, you need both feats to do it.
Inability for sorceres to do true rituals in SL is weird, since druids can use them, and Mesos' druids were mostly (?) sorcerers.
Still, nice to see this change within offical rules at least in a form of feat.
 

Look for some Chardun type Pr-classes in Calastia: Throne of the Dragon.

I imagine the Cleric/Druid book WILL have miracle feats for Enkili as well as Chardun. Anyway I'm sure that Calastian Battle-mage will have some "unique" Chardunic favorings. (I hope so anyway!)

Btw they did fix and in the process of errataing Shocking Bolt, by making 1d8+1/per level (thus +10) AND the duration will be 1 round per/level I believe.

Don't know about "Trust" since I didn't write the thing! :)

Censure was made in mind to be used in COMBO with another spell. I'll grant you that the XP loss is high but come on, your trying to UNDO ANY spellcasting power, spel-like ability AND probably any use of innate magic it may have. I will agree though it should have a longer range and shorter casting time. That said it's STILL a pretty powerful 9th level spell.

I know it's bad to burn a feat that way, but since I believe Clark Peterson was the one in charge writing up True Rituals, you'll have to talk to him. I AM glad they fixed this though.
 



<Well Splat books for all the CORE classes. But the arcane one is up first. It won't be out until 2003. Right now they are STILL in the process of writing/editing. But so far it's shaping up nicely to my understanding. I don't have any more info than that Voadam.
The second "splat" book will be Fighters and Barbarians, third, Clerics and Druids, fourth Rangers and Rogues and the fifth and FINAL core class will be Monks and Paladins.>

That's strange that Clerics and Druids are third rather than first since the Gods are such a core theme in Scarred Lands.
 

Hey I didn't decide these things Matt. I just report them. :) But to be sure in 2003, you'll see Sorcerers, Bards and Wizards, then later on in 2003, Fighters and Barbarians, THEN probably late spring/early summer, Clerics and Druids.
 

Zelda Themelin said:
Prestige classes are cool and have some unique feeling. Feats are nice. Though I wonder why there is no neiter Chardun nor Enkili related Miracle feat.

Think of the new feat types in RR2 (Miracle, Scion, Virtue) as previews for the Player's Guide series.

Expect plenty of Miracle feats in PG:ClrDrd, believe me. ;)
 
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Matthew Gagan said:
That's strange that Clerics and Druids are third rather than first since the Gods are such a core theme in Scarred Lands.

Actually, one of the reasons that we did things the way we did them is because of the amount of information on the gods and titans in the Scarred Lands.

We've said lots about arcane magic, but barely touched on those who use them, including in-setting explanations for the differences in them (why bards don't generate arcane heat, why sorcerers can't use True Rituals, what the hell wizards are doing when they "prepare" spells).

We've mentioned organizations of warriors and tribes of barbarians, but never really touched on those characters and their impact on the setting. Hence, Fighters and Barbarians being next.

Bear with us; I promise great things in these books, even if you (for some insane reason ;) ) aren't a Scarred Lands fan.
 

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