I have RR2, and it's really great book. One of my cats, Marduk probably, has already taken loving bite out of it. I really should get my books to some safer place.
Prestige classes are cool and have some unique feeling. Feats are nice. Though I wonder why there is no neiter Chardun nor Enkili related Miracle feat.
Also, it would be nice to see some Enkili related prestige class. Same goes for Chardun, Blackguard is pretty worn out class to me. SLCS had so many knights in shining armor classes, I almost had overdose. And they all were mainly for LG/NG.
Anyone know, if this is going to happen anytime soon?
Spell index in RR2 is problematic. Unlike in RR1, there is no itallic lettering or anything like that, to show apart spells actually in this book. This is to me, big usability minus.
Best thing about Scarred Lands books is, that they are very interesting to read. Writing style is captivating. To me, and group at least, hehe.
Balance issues, mmh, one comes to my mind.
Bend Sounds (Brd 2, Wiz/Sor 2), or 'sonic immunity made cheap', as my dm lovingly calls it.
It's neat spell, but surely not 'balanced', if compared to PHB elemental resistance-spells.
Minor notice...
"Trust in the Gods" spell describtion is weird. First, Tanil is called Lord. Secondly her high priestess cutting her wrists as symbol of sacrifise, doesn't sound very Tanil-CG-wanting-such-like to me. If Tanil would be replaced with 'Enkili', whole story would make more sense.
Also, there is some spell which should be to druid also, but that is missing. It could have been in RR1, since I can't find that spell now.
"Censure of Mesos" is IMO cool idea, but way too expensive spell to actually cast. 100 exp/HD or CR, target gets SR and Will save (good save for spell users, and supernarally tought creatures), and it only lasts for 1 round/level. Oh, and full round casting time, and short range only.
You probably end up wasting much exp and 100 gp gem for nothing many time over, when critter makes it's will save. This is also 9th level spell.
When somebody is able to cast 9th level spells, they probably don't have need to do away enemy's spell casting ability temporaly, when they can do so much more.
When you meet enemy, where you'd actually want to cast this spell, each time critter makes the will save costs you 1500-2000 (likely range) exp. and it's going to do so about 55 % of time.
(and SR creates more possibilites for failure).
Feeling lucky today?
As far as I can tell, rules force you to pay exp. cost, no matter if you succeed or fail.
And of course, at level hight enough to cast 9th lv spells, it's not that fast to earn 1500-2000 exp.
"Ban of Mesos" TR works much better within rules.
You can suppose target is bound and secured (and probably suffering from lowered saves too), when you start working day-long ritual. Still, I thing GP:s needed is a bit 'overdone'
And why do sorcerers need extra feat to use true rituals, oh why they weren't allowed to use them in the first place. They do have knowledge (arcana) and spellcraft as class skills, after all. Doh, remains me about that 'Sorcerous Quiken' to give sorcerers ability to use quicken spell. Of course, you need both feats to do it.
Inability for sorceres to do true rituals in SL is weird, since druids can use them, and Mesos' druids were mostly (?) sorcerers.
Still, nice to see this change within offical rules at least in a form of feat.