Remnants of the Horde:Back to Myrach...

OK, Kurg (Orochi) will be returning. He has had problems logging on for quite some time and Hurricane Isabel didn't help.

SO, I will continue to play Kurg until he gets here.

That isn't a problem, so I can add 2 new players anyways.

Let's go with the above and say two 'New' characters, Midnight Fang I will continue to run.

As to the 'Anti-Paladin', I don't have that dragon at this time and so I can't make a call as to if I even want another Core class. I always found the Anti-Paladin a silly PC concept, as a REAL 'Anti-Paladin' would be the opposite of a Paladin....craven, cowardly and a back0stabbing git, not some Nazgul-Wannabee in black plate with glowing red eyes.

I have no problem with Paladins of different alignments, however, as my recent (from 1987 on until 3rd Ed stole me away) gaming had been with Rolemaster, where they have no alignment restrictions.]


Guys make characters or hold off and give it some thought, as I want to get these PCs through a bit more before there would be a spot to legitamately drop in new blood.
 

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Uriel said:
As to the 'Anti-Paladin', I don't have that dragon at this time and so I can't make a call as to if I even want another Core class. I always found the Anti-Paladin a silly PC concept, as a REAL 'Anti-Paladin' would be the opposite of a Paladin....craven, cowardly and a back0stabbing git, not some Nazgul-Wannabee in black plate with glowing red eyes.

I have no problem with Paladins of different alignments, however, as my recent (from 1987 on until 3rd Ed stole me away) gaming had been with Rolemaster, where they have no alignment restrictions.

It is your game Uriel and I wouldn't want to disrupt things.
I'll make up a Black Guard then. If that's alright?
 
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deadestdai said:
It is your game Uriel and I wouldn't want to disrupt things.
I'll make up a Black Guard then. If that's alright?

That's fine, but what I am saying is that you can be a 'Paladin' of a different alignment anyways, then a Blackguard if you like.

I am not sure what the 'Anti-Paladin' from Dragon is (not since the 20 year old version anyways), and i would want to have a look at it first.
if ferretguy wants to scan it and send me a copy, that's fine as well.
:D

-Uriel
 

The Corruptor in the magazine (The NE char type) was rather cool sounding. But I think I will just play a normal Paladin-come Blackguard. Keep it simple and leave the roleplaying to be the complex part. (Plus it will make less work for Ferretguy, which I am sure he will appreciate. *grin*)

Will get the details up here pronto!
 





Here's my char

Take a look at the stats pease and make sure I haven't done my usual and messed up.

Vespazian

Male Human Paladin 6th lvl/Blackguard 5th lvl

Neutral Evil

Deity: None

Str 14 6 pts
Dex 16 6 pts (+1 at 4th and 8th level)
Con 12 6 pts
Int 10 2 pts
Wis 12 4 pts
Cha 16 10 pts

Hit Points: 96

AC 25 (27 with shield)

Init +3 Dex +4 Misc = +7

BAB +11/+6

Speed 40

Fort +12, Ref +9, Will +8

Magic Longsword - Icy Burst and Keen +3, +14/9 Melee, , 1d8+5 +1d10 cold (15-20 x2)
Dagger of Spell Store +1 (Inflict Serious Wounds)+12/7 Melee 1d4+3 (19-20 x2)
Composite Shortbow of Frost +1,+15/+7 Ranged 1d6+2 +1d6 cold (20 x3)

Medium sized, 6'3" tall, 185 wt, 34 yrs old
black hair, violet eyes, palest skin you ever did see

Languages: Common

Skills: Ab Rk Msc Ttl
Hide 3 6 0 +6
Knowledge (religion) 0 4 0 +4
Diplomacy 3 2 2 +7
Handle Animal 3 5 2 +10
Move silently 3 4 0 +5
Heal 1 2 3 +3
Intimidate 3 5 2 +10
Spot 1 4 0 +3
Jump 2 0 10 +12


Feats:
Power Attack
Cleave
Sunder
Improved Critical
Improved Initiative


Special Abilities:
Detect Good (60ft)
Dark Blessing (Cha mod added to saves)
Poison use
Sneak attack 2d6
Aura of despair (-2 save 10ft to enemy)
Smite Good (2/day +3 att/+5 dam vs. Good)
Command Undead (6/day, 2 lvl lower than Cleric)
Lay on Hands (1/day 33hp)



Spells:
1st Cure Light
2nd Cure Moderate

Feindish Servant - Dire Rat - "Rat"
(3HD) 25hp Bite +4 (1d4 dam) AC 16
Skills Climb +11, Hide +11, Move Silently +6
Special: Improved Evasion, Share Spells, Empathic Link, Share Saves, Weapon Finesse

Armour:
Magic Scale Mail +3 Spell Resist (SR 15)
Magic Large Wooden Shield +2 Spell Resist (SR 13)

Equipment:
Ring of Protection +3
Ring of Sustenance
2x Potions of Bull Strength
2x Potions of Cure Moderate Wound
2x Potions of Invisiblitiy
Potion of Fire Breath
Cloak of Arachnia
Circlet of Persuation
Backpack
Caltrops
Flint and Steel
2x Sacks
5x Torches
Explorer's Outfit
Signet Ring
Boots of Striding and Springing
Rope
40 arrows

3 large rubies worth 100gp each
24gp
3sp

(Background, etc to come - these are just the stats to peruse at your pleasure. I am sure there are many mistakes - let me know.)
 
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I hate you ENWorld...thanks for eating my post.

In short (and repeat, since it ate my other post...GRRR)

You folks are about dead.
Those of you with healing potions are advised to use them.
Kurg is out of healing spells *except for the one that he saves for himself).
Forlash has what may be healing potions, it wont kill you to give him a moment to verify this, and neither will the Hag's forces.
After all, a merciful DM would include such things, and would be justified in doing so, since the hag wants her trolls in tip-top form (since they would need healing against acid, fire and the like).

I understand the ogre mentality of kicking in every door (and it amuses me as well), however a Leader, which is what Durgo is at this point, knows to use every option and resource availabe to him, Captain Varn certainly did...

In short, heal up or you are all going to die in short order, that is an unfortunate certainty.

-The mean old DM
 

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