TaranTheWanderer
Legend
I'm not sure why Feats and magic items that contain feats have to be mutually exclusive. Why not keep the game as-is and add fun feat-based items?
I'm not sure why Feats and magic items that contain feats have to be mutually exclusive. Why not keep the game as-is and add fun feat-based items?
No. I'm saying most of the feats are about as flavorful as many magic items that already exist. As I pointed out earlier, Cloak of the bat or Cloak of Elvenkind are pretty much on par or more powerful than any of the feats in the book. Adding a few more magic items doesn't seem bad. Not EVERY magic item is going to be a feat. I just don't see how sprinkling a few items here or there is going to break the game. Feats are already pretty balanced and on par for many of the magic items in the DMG.You're saying add double feats? I mean, sure, you do that.
No. I'm saying most of the feats are about as flavorful as many magic items that already exist. As I pointed out earlier, Cloak of the bat or Cloak of Elvenkind are pretty much on par or more powerful than any of the feats in the book. Adding a few more magic items doesn't seem bad. Not EVERY magic item is going to be a feat. I just don't see how sprinkling a few items here or there is going to break the game. Feats are already pretty balanced and on par for many of the magic items in the DMG.
Baddies also have magic items. They always have so it's not much of a chore. Now you have more to offer. In any case, That's part of what makes them challenging. I mean, how else are the players going to earn the items they have? They take them out of the cold, dead hands of their enemies.![]()
Please do report back how things go...I agreeYes, the feats as exist are as flavorful as the magic items that exist. You're right, sprinkling some here and there won't break anything.
Because magic items are fun; and finding magic items is fun; and having them appear in the fiction at random times during the run of play just feels far more organic than the meta-play of selecting feats from a list in a book at level-up.Magic items that grant interesting abilities instead of simple +‘s are great.
But why get rid of feats and have more magic items? That’s the part I’m not following.
Because magic items are fun; and finding magic items is fun; and having them appear in the fiction at random times during the run of play just feels far more organic than the meta-play of selecting feats from a list in a book at level-up.
I guess I'm used to games where magic items are generally easy come, easy go. (in the session I ran tonight I blew up a couple, one of which was a rather costly loss)Sure, magic items are fun, but...
--- Part of what makes them fun (for me) is their rarity. Increasing the rate at which you find magic items would in turn devalue all of them.
Which is something I rather dislike about 3e-and-newer D&D: too much focus on planned-out character building.--- Another part of what makes them fun (again, for me) is their unpredictability. You don't pick magic items; they pick you (effectively). But what I like about feats is their predictability: you know that at level X you can add some nifty feature. It's one of the few places in 5e you can deterministically customize your character.
Or, you've just got to adapt to suit whatever special abilities you might end up with.So, if feats become magic items, either you get to pick your magic items...which ruins the fun of magic items...or you don't get to pick your character's special abilities...which also sucks.