GMMichael
Guide of Modos
At first I thought, "well, yeah. Every group of PCs can just choose to give up a fight." But then I caught the "maintain narrative control" part, which is confusing. Do the PCs become the GM at that point? Do both sides need to agree on the final outcome? Or do the PCs get to make suggestions about what happens which, I would think, should have been the case all along?So, at any point before you drop (this can be after you get hit but before you know how much damage you take), you choose to concede. What this means is you still lose the fight but you maintain narrative control of what happens.
It's pretty embarrassing then, when your character dies and the party still wins!But the point is that anytime you have a character die in the first few rounds of combat, the combats typically take a nose dive and the party faces TPK because they are missing a crucial element. I've seen it a dozen times in the past 30 years.
Regardless of system and regardless of player skill leaves one culprit. I don't think adding rules, i.e. more system, is going to solve this.I kill every group of characters I run for, regardless of system, regardless of the players' skill. It's likely because I run fast paced games with lots of combat.