airwalkrr
Adventurer
I just had an idea to downplay some of the top-heavy elements of classes. There is already a similar rule in the core rules, but this idea just broadens it a little. In this variant, certain elements of classes are eliminated unless that is your original character class. For example, in the core rules, we already have a rule that gives you more skill points for your 1st level (X + Int) x 4 whereas you get only X + Int for all class levels after that. You also get max hit points at 1st level for your first class. This is simply an extrapolation of those rules to other class abilities. I'll stick to the simple stuff for now. The following things can only be gained from a class if taking it at 1st level:
-Armor, shield, and weapon proficiencies (i.e. you only get the automatic armor, shield, and weapon proficiencies of your first class)
-Wizard spellbook filled with all 0-level spells and Int + 3 spells (instead you get 2 spells of 1st or 0 level, just like a wizard gaining a new wizard level would)
We could adapt this to include other abilities so as to discourage multiclass characters and reduce top-loading of abilities. For example, an extended list of things that are simpler to remove but not drastic alterations follows. The following class abilities can only be gained from a class if taking it at 1st level:
-Barbarian rage (in this case, the barbarian effectively gets -1 rage per day so at 4th level, a multiclass barbarian could rage 1/day)
-Bardic knowledge (this represents a lot of early training and travel so multiclass bards don't get it)
-Turn undead OR one domain (i.e. only characters whose first level is cleric get two domains)
-Animal companion druid class feature
-1st level fighter bonus feat
-1st level monk bonus feat OR flurry of blows
-Detect evil paladin ability
-1st favored enemy ranger class feature
-Trapfinding rogue class feature (this could become a feat)
-Summon familiar sorcerer and wizard class feature
This prevents ever popular dipping tactics such as taking one level of barbarian just for rage or taking a level of cleric plus luck and destiny domains to get a bunch of rerolls. Classes that aren't as prone to multiclass abuse have understandably less important abilities removed.
-Armor, shield, and weapon proficiencies (i.e. you only get the automatic armor, shield, and weapon proficiencies of your first class)
-Wizard spellbook filled with all 0-level spells and Int + 3 spells (instead you get 2 spells of 1st or 0 level, just like a wizard gaining a new wizard level would)
We could adapt this to include other abilities so as to discourage multiclass characters and reduce top-loading of abilities. For example, an extended list of things that are simpler to remove but not drastic alterations follows. The following class abilities can only be gained from a class if taking it at 1st level:
-Barbarian rage (in this case, the barbarian effectively gets -1 rage per day so at 4th level, a multiclass barbarian could rage 1/day)
-Bardic knowledge (this represents a lot of early training and travel so multiclass bards don't get it)
-Turn undead OR one domain (i.e. only characters whose first level is cleric get two domains)
-Animal companion druid class feature
-1st level fighter bonus feat
-1st level monk bonus feat OR flurry of blows
-Detect evil paladin ability
-1st favored enemy ranger class feature
-Trapfinding rogue class feature (this could become a feat)
-Summon familiar sorcerer and wizard class feature
This prevents ever popular dipping tactics such as taking one level of barbarian just for rage or taking a level of cleric plus luck and destiny domains to get a bunch of rerolls. Classes that aren't as prone to multiclass abuse have understandably less important abilities removed.
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