If they answer darkvision then they're not a particularly savvy player.Is it?
Ask your human rogue would he like to have con save proficiency or darkvision?
If they answer darkvision then they're not a particularly savvy player.Is it?
Ask your human rogue would he like to have con save proficiency or darkvision?
If they answer darkvision then they're not a particularly savvy player.
Seriously. The results are what matter, not the process. If the baseline stat adjustment was +0, they simply would have adjusted point buy to compensate. And then everyone who wanted to roll would be using 5d6 drop 2 or something. The game is designed with the expectation that you'll probably have a 16 in your main stat, and either a 14 or 16 in your secondary stat at 1st level. If they had adjusted the racial baseline, they'd simply also adjust other parts of the rules to compensate.How does +1 to everything imply "everyone is a winner"? It just means the average is 1 point higher than you think it is: half-orcs are effectively at -1 to everything except Str and Con.
And how is "everyone is a winner" a problem in any case?
I'm a little surprised at that; I would have said Powerful Build was quite nice for a grappler, so that you can move larger creatures around. That's a bit niche, but it's a good niche.As many people have complained, the Powerful Build trait is so meaningless as to be essentially nothing but a flavor ability.
I tend to use in my games more Warcraft and Elder Scrolls based Orcs than the standard D&D ones (i know that in both franchises the orcs started off as closer to classic ones, but i prefer the more known and evolved versions) and was actually pretty disappointed when i read about them having a -2 penalty to int. Since i also feel that stat penalties are a step backwards, i started thinking what would happen if i would just decide to remove the penalty.
It will be a bit time until i get a copy of Volo's Guide to monster so i'm not having a full knowledge of their racials. I remember mentions of the aggressive trait and powerful build, also +2 str. So they are already losing a stat point even without the penalty. Also combat wise they aren't gaining much from int (unless they are wizards, arcane tricksters or eldritch knights). Having possibly better int checks is not a problem for me
So would it be a reasoinable step or am i better off either using the half-orc stats for full orcs or homebrewinga better fitting version for me?
I'm a little surprised at that; I would have said Powerful Build was quite nice for a grappler, so that you can move larger creatures around. That's a bit niche, but it's a good niche.
More generally as a DM I would find it pretty easy to let powerful build have an impact, but I understand that it would also be easy to not let it have much impact (outside of grappling).
As I read the trait, it doesn't have any effect on grappling. If it did it would, as you say, be pretty good.
Well not on grapple checks, but the rules are pretty explicit how much weight you can drag and what effect that has on your speed. A Str 20 human can carry 300 lbs, or drag 600 lbs but at 5 ft movement. When carrying or dragging a grappled creature, your movement is halved, so you can move a 300 lb creature 15 ft, or a 600 lb creature 2.5 ft. That effectively limits the trick to 300 lbs, which excludes any number of medium creatures and most large ones.
An orc (or goliath) at 20 Str ups those limits to 600 and 1200 lbs, which is a big improvement. Add in Enlarge Person (which you should try very hard to have available) and they double again.
Obviously, the ability to move opponents around is one of the great things about grappling, and allows for very powerful combos with other characters in the party. Or the trick where you get an ability to jump really high and drop people. So I'd say powerful build is a big deal. I don't know that an orc is better than a goliath, but extra movement abilities for a grappler are also very good (for the same reason).
FYI, there is also the rule that you don't take the 50% move penalty when carrying a creature two sizes smaller than you. It isn't obvious to me whether or not powerful build should count towards that, but even if not it's still good.
I wouldn't insist on a single best thing. Dropping someone over a cliff or holding them in a wall of fire is pretty darn good too.First of all, the best thing about grappling isn't actually moving others around--it's preventing them from intercepting the squishies or from getting up when knocked prone.
Well, ktkenshinx rates goliaths gold and credits PB. I didn't see anyone in the thread disagree.that's why Powerful Build isn't renowned by powergamers.
Seriously. The results are what matter, not the process. If the baseline stat adjustment was +0, they simply would have adjusted point buy to compensate. And then everyone who wanted to roll would be using 5d6 drop 2 or something. The game is designed with the expectation that you'll probably have a 16 in your main stat, and either a 14 or 16 in your secondary stat at 1st level. If they had adjusted the racial baseline, they'd simply also adjust other parts of the rules to compensate.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.