Tony Vargas
Legend
Might help. Might also help the DM at times if it didn't as a hard rule. It (can you get back your CS Dice, Ki Points, & slots or not, given the time spent resting and the conditions you were resting under) seems like exactly the kind of thing that should be left to the DMs judgement, not just because it gives him the flexibility to apply a critical balance-imposing factor (which'd be more than enough, by itself), or because any hard-and-fast rule (like the one we have, or its 'gritty' alternative) is going to clash with the fiction at time, but because it's 5e, and the DM's s'posed to be all Empowered...I do think dealing with rests would be easier if combat interrupting rest forced you to start the rest over.

I agree, though maintaining that illusion is helped by hitting - and even exceeding - the guideline.As to the metric I was talking about, I'm simply saying that every combat should be interesting, not just the last one the day and that can be accomplished as well through illusion as it can through hitting the actual mechanical number required.
The ol' "elephant in the room" idiom is not so much about exactly what the elephant is, as the fact it's being willfully ignored/denied/minimized by folks who don't want to deal with it. That can include a fair amount of obfuscation and feigned ignorance. "What about the Elephant in the room?" "What Elephant?" "That Elephant, right there." "Are you sure it's an elephant? I've never actually met an elephant, in person, have you? Can you tell the difference between an African and an Asiatic Elephant? It could be a shaved mastodon, y'know..."Maybe I'm not clear on what you consider the elephant to be.
OTOH, we are prettymuch getting exercised over the Elephant in the Room, when it's been there for 40 years, and the sign outside the room says "Welcome to the Elephant Room."
5e is designed to be very DM-Empowering and DM-customizeable. Part of that, rather trivially, is that until you have a DM, it really isn't functional. So saying," XOMG, this or that sub-system of D&D is non-functional, that's a critical flaw!" is something of an over-reaction. What makes the rest-recharge rules stand out is that they don't lean as heavily on DM judgement as many other 5e rules, even though they're critical to his domains of imposed-class-balance and encounter-difficulty.I've been under the assumption that those who perceive an elephant believe that the game is critically flawed due to it and must be fixed to allow the game to function.
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