I have seen pictures of your vast collection of terrain and miniatures. They are very impressive, and your players are very fortunate to utilize such elaborate set pieces.
As glorious as they may be, though, they are still table dressing. And, in my opinion, no amount of papercraft terrain or painted figures can compete with the scope and scale of a digital game world brought to life by thousands of hours of professional development on high-end computer hardware. Nor can any Dungeon Master be more impartial than the instructions and AI coded into its underlying systems.
When I play a CRPG, I willingly surrender myself to the predefined path of the story. I understand that my agency is highly limited, and I find enjoyment in poking at the edges of the illusion to discover the hard boundaries of my freedom and I accept its limitations.
Likewise, when I sit down at a table with fellow players and a DM, I understand that there is a social contract that facilitates cooperative play within the game world or adventure. But when my agency pokes at the edges of the DM's prepared content and best-laid plans, I expect the illusion to flex and grow. I am far less concerned with imperfect rulings and ad hoc encounters than I am with an honest attempt to adjudicate the actions of my PC. If my character's efforts are often stymied by simply being in conflict with a prepared script, I try to cooperate for the enjoyment of the group, but my personal engagement level plummets.
You're not "wrong" to enjoy D&D as you've presented it. I can appreciate the strengths associated with your style (tight storyline, strong presentation, strict mechanics), but they don't lure me to the table because I feel they are done better in other forms of entertainment.