Vaalingrade
Legend
Even the one that deals 24d6 to you for being naughty.
Alignment has never constrained a PC. You've always been able to act outside of your alignment. The big useful part of alignment for players is that it's just there to guide your roleplay. That's it. It's not a straightjacket and never has been.Acting against the character's defined nature isn't a moral dilemma. And deciding to do evil when you have already established the character is good, doesn't demonstrate any usefulness of an alignment system.
That's not teeth. It literally does nothing to alter how you play your PC and alignment or force you to do anything. At all. Teeth would be the 1e system where the DM could force an alignment change or losing paladinhood. Not that that prevent you from roleplaying your PC how you wished, but at least there were some teeth that the DM could use.Even the one that deals 24d6 to you for being naughty.
Historically, it's been more of a shock collar. It doesn't stop you, just punishes you for getting out of line.That's it. It's not a straightjacket and never has been.
Wait, but I thought alignment has never been a straitjacket?That's not teeth. It literally does nothing to alter how you play your PC and alignment. At all. Teeth would be the 1e system where the DM could force an alignment change or losing paladinhood. Not that that prevent you from roleplaying your PC how you wished, but at least there were some teeth that the DM could use.
Ancient history, yes. It hasn't been that way since 2e, maybe 3e if you count paladins, monks, etc. Even if you include 3e, that's still 14 years since the last time such a collar existed.Historically, it's been more of a shock collar. It doesn't stop you, just punishes you for getting out of line.
It wasn't. I had the complete freedom to act however I wished in any edition, including 1e. I just had to be willing to accept the consequences of my actions, which was no different than deciding to have my PC murder the Mayor and risk death or life in prison.Wait, but I thought alignment has never been a straitjacket?
Just..............................let go. It can't kill you if you stop touching it.Also, being raptured into dust by a book feels like teeth.
Acting against the character's defined nature isn't a moral dilemma. And deciding to do evil when you have already established the character is good, doesn't demonstrate any usefulness of an alignment system.
Oh, please. If we abolished alignment right this moment, the plurality of GMs would still be mortified if one of my characters espouses the merits of chattel slavery, or endorses sacrificing a baby to the Dark Gods™. I am a connoisseur of evil clerics, and removing the "evil" label that gets glued to them won't stop other people at the table from making frowny faces when they get up to their shenanigans.He can have every NPC in the world react to you as if you were a demon. He can have you ostracized from all places he considers Good or Lawful. He can treat your character as a pariah, and claim that the world is right and your character is actually evil.