Return of the Slavelords, Part 2 - "Bright City, Dark Hearts"

Garynn Gnome Druid 4/Bard 2

OOC: Spot: 13+2=15/ Initiative: 8+2=10


Garynn and Bramble stand thier ground. Garynn attempts to use wild empathy on the creatures. [Wild Empathy check against magical beasts is a 19+2=21]

spells running are detect magic and Barkskin (+2 to ac) on Garynn and Bramble.
 

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Norbac´s spot: 2+3=5
Edit: Initiative (for future rounds): 14+2=16

"That´s not a wolf. It´s a weird tree"

(Norbac has the Protection domain granted power active)
 
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Verrick Human Rogue/Wizard

Verrick considers for a moment and then with a sharp gesture of his wand a cone of flames shoots out in front of the group. At almost the same moment flames shoot up the blade of his rapier.

OOC: Spot check 11+7, Init. 15+4 spell in place Cat's grace. If the wand hits anything it does 6 points.
 

(ooc) Spot check 11, Initiative 13+6=19
If I can attack I will do so, using Great Cleave and Combat Reflexes where appropriate.(/ooc)


Spinning to face the new threat Braggi readies his weapon for the attack.
 
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Nadaria bet Meslahan, Bakluni Mnk/Clr

OOC: Spot check 10 + 7 = 17; Initiative check 3 + 3 = 6 (Blech). If I can react during the surprise round I will cast Shield of Faith on myself (defensively if necessary, Concentration check (1 + 9 = 10, arghhh!)). If I cast the spell successfully it will raise my AC to 22. If I can't react during the surprise round, I will cast it for my standard action in the first regular round, and move in such a way that I can take advantage of the most AoO versus the wolves. If I need to move through threatened squares in order to do this, I will Tumble to do so (Tumble check 2 + 13 = 15, success, whew!). Note that I can move 50' a round. I will also designate the closest wolf to me as the recipient of my Dodge feat. While I am moving, I will sing the "Ballad of the Winter Season", a Kettish song about a young soldier going off to war against the giants, attempting to coordinate my AoO (if any) with any natural high points in the music.
 
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the Gnarley Forest, night

Initiative; Surprise Round
Verrick - 19
Braggi - 19 (surprised this round)
Norbac - 16 (surprised this round)
Wolves - 13
Garynn - 10
Philo - 7 (surprised this round)
Nadariad - 6


Within the light provided by Verrick's wand, flames shot out and hit one of the first wolves that appears through the tree line. The flame hit the creature's flank and it jerks as if in pain, but it makes no noise. His rapier also bursts into flames casting more light into the small clearing…

The wolves never make a sound and leap towards the party… their fangs flashing in the light and the greenish slim around their lips…
Attack roll for Wolf one at Verrick 20, hit (vs. his Cat's Grace AC of 18), damage is 9 points. please make a Fortitude save, its affects are not this round but….
Wolf attacking Braggi 19 hit flat-footed. Damage taken 10 points of damage. please make a Fortitude save, its affects are not this round but….
Two wolves go for Norbac as he looks at the trees… 1st one 8 to hit, miss. 2nd one 17, hit flat-footed. Damage is 7 points. please make a Fortitude save, its affects are not this round but….
Another two wolves attack Philo; the first attack 20 a hit, Damage is 6 points please make a Fortitude save, its affects are not this round but…. 2nd wolf 8 miss.
One attack Nadariad, attack total 24 a hit, Damage is 7 points. please make a Fortitude save, its affects are not this round but…
.
…tearing into the party with wild glee. One wolf, skids to a stop in front of Garynn as he tries to make peace with it. It seem confused for a moment and then a madness comes over it and it leaps forward (this round, calm animals work, but only for the surprise round.

Nadariad starts her singing (I will assume that if you want you could have had the Shield of Faith up already as it last for 5 minutes for you), and she can strike at the wolf on her (you can make this attack roll and the one for the first round if you want to)

Conditions…
Verrick has taken 9 points of damage
Braggi has taken 10 points of damage
Norbac has taken 8 points of damage
Philo has taken 7 points of damage
Nadariad has taken 7 points of damage
please make a Fortitude save, its affects are not this round but….

One of the wolves has taken 6 points of damage



Initiative; Round 1
Verrick - 19
Braggi - 19
Norbac - 16
Wolves - 13
Garynn - 10
Philo - 7
Nadariad - 6


Actions this round, again if you want me to make your rolls just tell me your actions. Otherwise post your Fort Save, your Action, your Rolls and any Damage that you do
 

Philo - Human Paladin

The surprise round is over, right?

Fortitude Save: 19 + 8 = 27 :)

Philo Attacks with the larger wolf with his greatsword, using Power Attack: +3 to DMG. He attacks a second time normally.

Attack1: 13 +11 -3 =21 Damage if hits: 12 points.

Attack2: 16 + 6 = 22 Damage if hits: 14 points.

If he kills the first wolf with either blow, he'll attempt to Cleave.
 

Garynn Gnome Druid 4/Bard 2

Garynn casts Magic Fang on the defensive and Bramble will attack the Wolf

Brambles attack [2 claws +7 melee (1d2+1) and bite +2 melee (1d3+1)]
Claw 1: roll 18+7= 25 Damage 2+1=3
Claw 2: roll 12+7=19 damage 2+1=3
bite 8+7=15 damage 3+1=4
 

Save: 8(roll)+8(Fort save)+5(Protective ward, doesn´t stack with cloak of resistance)=21

Norbac calls again Trithereon´s gaze upon the battle

(Cast Prayer again, concentration roll, if needed, 10+11=22. For the record, all allies get +1 luck bonus to hit, damage, skill checks and saving throws. Enemies get the same penalties.

If you allow me some rules nitpick, note that you can´t use power attack in some attacks and not others, and the bonus for power attack doubles with two handed weapons. Philo´s attacks, with all bonuses, should be: First hit AC 22, damage 16. Second hit AC 20, damage 18)
 

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