Return of the Slavelords, Part 2 - "Bright City, Dark Hearts"

Philo is unfazed by the numbers of Wolves, and continues to attack.

He attacks whichever wolve is closest to the one he wounded last round (i.e. not the one he wounded): 6+12 = 18; dmg 17. If he kills him, he'll cleave to the wounded wolf: Attack: 9+12= 21; dmg 8.

He next attacks a) a wounded wolf; or b) which ever wolf is largest: 14+6=20; dmg: 15; Cleave attempt if possible: 12+7=19; dmg 11


OOC: I always, forget, is a Paladin's Detect Evil a free action? THe class description says 'At Will'. If so, The paladin will attempt to do so to see if the wolves are evil in nature.



Ooops, forgot the Fort Save: 13+9=22
 
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OOC: Sorry I missed last rounf


Garynn and Bramble move to the next available wolf and attack.
Garynn Will start singing (Inspire Courage) and Bramble will attack. Claw 10+8=18 to hit damage 1+2=3
 

Now that he has no wolves attacking him Norbac looks around... and doesn´t know what to do. After a second, he lowers the spear and charges with a wargrowl.

[Attack the wolf on Verrick is it´s still alive on Norbac´s turn; if it already died, then attack one of Philo´s wolves, preferably one unwounded to help maximize Philo´s and Braggi´s Cleaving. Attack roll: 7+10+1+2(charge, if applicable)=20, damage 4+1+7=12.]
 

Verrick Human Rogue/Wizard

Verrick doggedly continues to swing at the wolf with all his might. His flaming blade misses, but he manages to connect with the dagger. Taking in the scene he thinks, "These beasts have a taste for Paladin."
OOC: Sword (8)+4=12
Dagger (13)+4=17 for (3)+2=5

Verrick's current AC vs. the wolf is 20 (10base+4Dex with cat's grace+3armor+2ring+1two weapon defense=20). Touch would only be 17. Just in case fortutude save is (9)+5=14.

If that drops the wolf Verrick will move to flank one of Philo's.
 

Nadaria bet Meslahan, Bakluni Mnk/Clr

Karl Green said:
The Wolf on Nadariad attacks her, 13 to hit, miss.
OOC: Note that I have Defensive Throw feat, which means that I get a free trip attack against the opponent whom I have designated for my Dodge feat, i.e. the wolf I was fighting. This set of attacks happen right after the wolf misses me during Round 2.

Trip attack: 20 + 6 - 2 (Combat Expertise) = 24 (That better hit his touch AC!)
Trip check: 19 + 2 (Str) + 4 (Improved Trip) = 25

If he is tripped, I get a free melee attack against him. Remember that if he is tripped he receives a -4 to his AC, and provokes an AoO if he tries to stand up.

Melee attack: 20 + 6 - 2 (CE) = 24, threat roll 16 + 6 - 2 (Ce) = 20; damage: 1d8+3 = 7, potentially 14.

Round 3

I will continue using flurry of blows agains the wolf in front of me (if he's still alive). If not, I will move (and tumble if necessary, to flank a wolf that someone else if fighting. I will also continue using 2 pts of Combat Expertise, which keeps my AC at 24 (25 vs. the wolf I am fighting).

Flurry of Blows: 3 + 4 + 1 (Prayer) - 2 (CE) = 6; 10 + 4 + 1 (Prayer) - 2 (CE) = 13; damage (doubtful) 1d8+3=6.
If I have to move more than 5': 3 + 5 + 1 (Prayer) - 2 (CE) = 7.
Tumble check (if necessary): 19 + 13 + 1 (Prayer)= 33, success.
 

Braggi Grundersson (6 lvl Dwarf Fighter)

Braggi's axe hewed through another wolf and with a powerful back swing smashed the jaw of the second creature with the flat side of his axe as it lunged towards him. Braggi crouched low, shield in front knowing the wolf would be back on him quickly. He fended off its next attack and waited for an opportunity to finish it. Others could use his help and he was not about to let them down.

(ooc) Power Attack (4) 1st attack 6+12+1-4=15, if hit Dmg = 8+7+4=19 2nd attack 8+7+1-4=12, if hit Dmg = 5+7+4=16. Follow up with Cleave if able. I will move to help Philo if I kill the last wolf on me.

I will likely switch a couple of feats after combat. Thanks for the heads up on the to hit mods.

I just started playing AD&D again after about 15 years of playing other systems, so I still get a little lost :) (/ooc)
 

the Gnarley Forest, night

Updated Round 2

Wolf attack Verrick misses his bite on the nimble roguish wizard (occ see always a good idea to post your spells up each round cause otherwise I forget! AND what’s worst I forgot you have the magic ring! D’oh ;)/occ)

Nadariad tries to flip the wolf that just missed her (occ hehe see, so many feats it is hard to track them all… just little reminders now and again I will get them all ;) /occ)
Wolf’s resist trip total 10, fails
…flipping it over! She follows-up with a hard chop to its body, striking it in a critical location! She hears bones breaking but the creature is not dead (and will try and get up next round)

Initiative Round 3
Verrick - 19
Braggi - 19
Norbac - 16
Wolves - 13
Garynn - 10
Philo - 7
Nadariad - 6


Verrick misses the wolf in front of him with his rapier of flame, but hits the creature with his dagger in the flank. It barks silently and tries to bite him for his troubles (still alive)

Braggi continues his whole-sale slaughter of the beast around him, chopping the wounded wolf in two with one mighty blow. His axe continues on through the beast to slash at one of the creatures on Philo…
Attack roll for cleave, 16 +12+1-4 =25 a hit. Damage is 7 +7+4+1 = 19! Killing another one, great cleaving into next wolf 4 +12+1-4 =13 miss :(
… and decapitating it! The arc of his axe just misses the next wolf in line and unfortunately his backswing with the axe misses also as the wolf moves at the last moment and his axe severs a tree root instead of the beast neck…

Norbac charges 10ft and stabs his spear into the wounded wolf on Verrick, his spear piecing the creature through and through…

The remaining wolves seem not to care about their loses in numbers and continue to attack…
Attack roll on Philo, four wolves left… the wounded wolf attack roll total 9 miss, 2nd one 8 miss, the third one natural 1! Miss, and the final one 17 miss!! D’oh
The wolf on Garynn attacks, still ignoring the badger, attack roll total 22 miss!
The wolf on Nadariad tries to stand (AoO for her) I will make the roll for her… Attack roll 16 +3+1-2 =18 a hit! Damage is 4 +2+1=7 striking it dead!! But as she strikes it she feels some of her swiftness leave her (-2 DEX, temporary stat lose from poison)

…but they fail miserably against the party!

Garynn (occ no problem dude… in combat I try and post at least once a day and will NPC people. I will try not to cast spells or use special abilities in those situations unless otherwise told ;) but anyway real life gets in the way at times, its all cool[/occ]) starts singing a song of courage and the deeds of heroes. Brambles attacks and slightly wounds the wolf attacking his ‘master’

Philo (occ I have always assumed that it is a free action to detect evil, so…/occ) focuses slightly on the wolves as he cuts through them, and senses a great evil within them… cold and dark… and he also senses an even greater evil in the woods… no more then 30 feet away in the dark… hatred and madness roll off of this evil in an almost physical sense of decay and rot!

Crying in rage, Philo chops through one of the wounded wolves, cutting its head off with no problem and as his sword continues it easily dispatches the wounded one! His follow up attack slashes into a third wolf but it does not die!

Nadariad tumbles with great grace (even though slightly slowed by the poison of the wolf’s bite coursing through her blood) and attacks the wolf on Garynn from the flank, but she misses it as the creature jumps back from the badger biting it in the leg…

Actions? Also anyone wanting to can make a Spot check… dark vision or normal vision does not matter. Philo gains +4 to this check (cause he knows where to look…)

Conditions…
Verrick has taken 13 points of damage
Braggi has taken 10 points of damage
Norbac has taken 13 points of damage
Garynn and Brambles are still unwounded
Philo has taken 28 points of damage
Nadariad has taken 13 points of damage

the wolf on Garynn has taken 3 points of damage
One of the wolves on Philo has taken 15 points of damage, two others are unwounded
 
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Philo -- Human Paladin

Spot Check = 13+ 2 Wis + 4 Circumstance + 1 Prayer spell = 20

Philo glances in the direciton of the forest to see if there's something there; he sences something evil, something controlling the wolves perhaps?

However, he stays focused on the wolves.

Attack 1: 16 + 12 = 28; DMG 10
Attack 2: 6+7= 13 DMG: 13.


Naturally he'll cleave if possible but I doubt it.
 

Braggi Gundersson (6 lvl Dwarf Fighter)

Braggi dispatches the last wolf near him and wades into the pack attacking Philo. His axe cleaving pelt and sinew.

(ooc) If I can make a spot roll while still able to attack this round I will do so.

Spot Roll = 15
Power Attack (4)

1st Attack 13+12+1=26, if hit Dmg = 9+7+4=20
2nd Attack 8+7+1-4=12, if hit Dmg = 10+7+4=21

Cleave and Great Cleave where possible. (/ooc)
 

Pulling the bloody spear out of the thing´s side, Norbac doesn´t lose time moving to aid Philo with his fight.

[as last round, attack one unwounded wolf fighting Philo, flanking if possible. Attack is 19+1+10=29, damage 2+7+1=10

Spot check 12+3+1=16]
 

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