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Return to the Temple of Elemental Evil

Searching Redithidoor's body, Hedwan finds a small amount of equipment that the Half-Elf carried. Other than his somewhat old shortsword, beat up wooden shield, and bow(with a quiver of about 15 arrows), the only thing he seems to have with him in his pack was a couple other outfits and a fairly nice looking recorder.

Hedwan:[sblock] None of Redithidoor's equipment shows any signs of being magical. Of Chatrilon's items, though, you detect Faint auras of magic exuding from the rapier, buckler, potion, scroll, and the small wand. None of it seems to be very strong, however.[/sblock]
 

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DarkMaster

First Post
Krog patrol the area with his eyes on the constant lookout for something that could potentially harm the party.

If there are arrows left after the other split the loot he will resplenish his quiver.

OOC spot +5, listen +6
 

Ferrix

Explorer
Hedwan examines the few items of interest, tucking the wand, scroll and potion away for further investigation while piping up, "Anyone use a rapier or a buckler perchance, it seems Chatrilon held out on us." The gnome grins at the certain demise of the human, although maybe that was a touch of a frown for the half-elf, with that Hedwan picks up the recorder, gives it a few brief blows, and then tucks it away as well.

Looking up from the now finished examination, "well, we're done here. Move along."
 

((Going to assume you guys head down the stairs as you had planned to do originally...))

Krog does find enough arrows to comfortably fill his quiver from Redithidoor's. He hears nothing beyond the breathing and general movements of the others, and the immediate corridor seems clear enough of anything else.

You then start back on your way, heading down the narrow stairs. They lead to a small landing, then turn and continue down again. The end comes after about twenty steps, having descended into a dank, but cool area with masonry walls. Black, wet slime collects on the stones, and as you descend, you notice that the floor is slightly slick.

However, before stepping into the room you can see ahead of you, Krog hears something. It sounds like quick movement to the left and right of where the stairwell opens up into the main room...but you can't see anything.
 

DarkMaster

First Post
Krog makes a sign with the hand to stay quiet and indicate by waving his hand near his ear and pointing in the room direction that he heard something there.

He then tightly grip his greatsword and approaches as silently as he can the room staying focused in the direction he heard the sound

OOC spot +5 listen +6 move silently +7
 


Krog takes two small, quiet steps and gets a careful look into the square, dark room. Off to the left side, you can see two wooden doors around a large column, and near them, two creatures standing and quietly talking in a grunting and gutteral sounding language. Even in the dark and without a perfectly clear view, you're able to identify them as Gnolls. From what you can tell, they haven't actually seen you.

You also notice that down the other side of the room, it extends off in a columned area into darkness. You can't see anything else in that direction, though.
 



Mithran

First Post
"Ok, Krog and I will try to get the one on the right between the two of us. Hedwan and Caine can stay back out of the direct fighting and support us. Do you think we need a few spells to get through this or can we take them without spells to improve our abilities?"
 

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