Vaxalon said:"No, no, no, you misheard me. I'm not playing an eleventh level sorceror vampire, I'm playing an eleventh generation Tremere vampire! It's entirely different."
Either way, my point is that the system isn't customized for the genre, and it apparently works well in genres that are completely different. It's my opinion that d20 does the same thing.TheAuldGrump said:Ummm, Call of Cthulhu predates Stormbringer though they were both in the works at the same time, with Call of Cthulhu coming out just a few months before Stormbringer. Both were written using the Basic Role Play system, which was in turn based on Runequest - with the system simplified and streamlined.
Storm Gorm said:I dont think its great, just to sort that out right away.
I think its too rule-heavy, and too based on numbers, and me being Norwegian, i would like something that could have more loose conceptual grammar, so that I could more easily translate it all (to get better verbal flow of a game).
There are of course several other things i could go on and complain about, but my point is that i begin to believe that ive missed something, that its ME that is all wrong, and not d20, 'course everyone else i know thinks otherwise.
So i ask you experienced roleplayers if you can pinpoint the strengths of d20, comparing to other systems? (please use DnD in particular, since i have my own experience limited to this) I think d20 mechanics does roleplaying a "bear favor", as it is called in norwegian, that is; a favor thats doing the opposite of helping, that d20 is getting in the way of DnD being a good roleplaying game. At what turn did i go wrong?
Ive considered using the FUDGE mechanics to make a better system for my group, but first i need to test my arguments.
Vigilance said:I agree totally here. D20 is less rules heavy than GURPS, Hero, FASA, Coda (Yes I know Coda is art- greatest system ever- I ackowledge its utter greatness).
So Im not sure what you mean by rules heavy.
Luddite said:d20 and DnD are a simple system. I can tell a novice gamer that you roll a d20, add your "skill" and try to get a large number. A player does not realy need to know how the skill modifier is computed. Of course the more the player knows about the different stats and skills, the better they can intuit the limits of their character, but they always know, roll high
Character creation is no worse then most modern RPGs. And it is detailed enought that you can be creative.
Tom Cashel said:Look again, and note The Golden Rule. It's in every Storyteller book.
Joshua Dyal said:Also, compared to what systems does d20 have more rules? Certainly not GURPS, for instance.
Tom Cashel said:Storm Gorn, I recommend you try any one of White Wolf's Storyteller games. They place less emphasis on rules, and more emphasis on story and character development.
I think the d20 system involves quite a few rules. In the full RPG spectrum, I'd call it "rules medium," as opposed to rules-light Storyteller games and rules-heavy Rolemaster games, just to give a few examples.
Wrong! The original quote, and the one I made that you responded to, said d20, not D&D. d20 is not a three book, 960 page mass of rules. d20 fits neatly along with the setting in one book in the case of Star Wars, Wheel of Time, Call of Cthulhu and (sorta) d20 Modern. d20 is not empirically more complex than lots of other games, in fact, I've seen few (at least that had any kind of mass appeal or distribution) that were really any less complex at the end of the day.woodelf said:Games that are more complex/detailed or longer than D&D3E:
Hero System 5th
GURPS
arguably Rolemaster
Aria
Aftermath
um...that's about it.