Actually, back in the day, MUs concentrated to control elementals, while Druids were allied to them, so rather the opposite.
]
I know it was the other way around--that is why I offering this as a
different way of looking at the class dynamic.
Druids don't do steel nothing.
All Ranger spells don't belong in Druid. All ranger spells just don't go in the Druid list.
Rangers are not weaker Druid. Part of the Ranger is that it is a lesser wizard as well. Especially Diviner. Rangers are Civilization in the Wilderness. Some of it is using human divination to track enemies and inform towns of threats. Goes back to the OD&D Ranger.
Actually, Druids can use metal weapons without any problem, this has been the case since 1E:
As you can see, daggers and scimitars were used, scimitars actually very common IME anyway.
No one ever said Ranger was weaker, if fact we are making them much stronger by drastically increasing their spell selection. You saw one spell you objected to, and ran with it. So...
Rangers, as we are dedicating as the half-caster of "natural/primal" spells, have most of their spells belong to the Druid. While Rangers did get some M-U spells in 1E, our goal is the anyone who plays a Ranger now has access to the same spells they did before in 5E. By putting all of their spells under Druid, they not only have access to most of their current spells, but others as well. The
only spells they have lost are:
Alarm
Silence
Nondetection
Any or all of which, personally, I wouldn't mind moving to Druid. But, also considering
all the new spells they are gaining, I think it is a reasonable compromise. I am sorry if disagree, but from the beginning hopefully we all understood compromises would be made.
Similarly, the Paladin loses:
Magic Weapon
Elemental Weapon
But it also gains a ton of new spells.
I love the Discussion Points and the bolding of spells on the various lists.
Leave it for each individual DM to make the call for his particular setting while all the admin on the easier spells has already been done. I'm definitely incorporating this for the next campaign I start.
Thanks guys!
Glad you are enjoying it! Please add any contributions you care to and I hope it works well in your game. If you can, share any experience you have with it.
