For perspective, of the spells in the PH, over 200 are wizard, just over 100 druid and 100 cleric. So you're committing to eliminating a lotta arcane spells.Overall, the current spell count through level 3 is:
Cleric - 69, Druid - 72, Wizard - 85
Wizard is approaching the maximum improved length I want to see for myself, but hopefully it won't get about 25-30% greater than Cleric and Druid.
I suppose you could go all "Kord's Resilient Sphere" or whatever, but, I'd rather not.Otiliuke's Resilient Sphere
...I'm increasingly liking 'Arcane summons, Divine banishes'Banishment
Summon Greater Demon
Been an MU spell far too long. (but, I get the Fey connection)Confusion
Can't see moving that one, either. And Druids already shapechange, themselves.Polymorph
Yea, we have a fair amount of agreement on these. Where I differed:Then lets rebalance a little with the next spell levels!
Arcane Sphere
Arcane Eye
Charm Monster
Dimension Door
Evard's Black Tentacle
Fabricate
Greater Invisibility
Leomund's Secret Chest
Locate Creature (I think cleric could be better. Like, its a questing knight spell: ''find the dragon'' and all that)
Mordenkainen's Faithful Hound
Mordenkainen's Private sanctum (maybe let cleric have this one so they have one ''housing spell'' before Temple of the Gods?)
Phantasmal Killer
Storm Sphere
Vitriolic Sphere (Arcane got ''spheres'', Primal got ''walls'' : Go Geomancers!)
Watery Sphere
Divine Sphere
Aura of Life
Aura of Purity (could be druid)
Banishment
Compulsion
Death Ward
Divination
Freedom of Movement
Guardian of Faith
Otiliuke's Resilient Sphere
Sickening Radiance (maybe Arcane? Its it more divine light or radiation?)
Staggering Smite
Summon Greater Demon
Primal Sphere
Blight
Confusion
Conjure Minor Elementals
Control Water
Dominate Beast
Elemental Bane (could be Cleric, with the anti-primordial vibe of the gods)
Fire Shield
Giant Insect
Giant Vine
Hallucinatory Terrain
Ice Storm
Polymorph
Stone Shape
Stoneskin (I could go with Arcane if need be)
Wall of Fire
Arcane is going to get Wall of Force, which is pretty much all the Wall action anyone really needs.Leave Polymorph in A. Let the hurting stop.Vitriolic seems pretty A, but Watery could be P for sure. Leaving Storm which could go wither way. I think Wall of Fire should maybe slide back to A in exchange for some sphere action - the Arcane list needs some Wall spells. I know, meta meta meta, but it's important.
Wall of Force, Prismatic wall and Forcecage! and maybe Stonewall, because I always felt like its more of a ''dungeon wall'' than a wall of primordial stone.Arcane is going to get Wall of Force, which is pretty much all the Wall action anyone really needs.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.