Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED

hafrogman said:
I'm running away right now, see? I wanted to get a head start.


Hey, I can't let my PCs go into a dirty tavern filled with bandits and pirates and at least not try to start a barroom brawl! LOL.
 

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Hey! Looks like I'll get to join this fine group. I'm working on an elven bard/ftr.

I read the IC thread. Skimmed it anyway. Looks like the group has just arrived at the Temple. So for my PC to join them, he'd also have to have gone there for some reason. As he's a bard, perhaps he'd be foolish enough to show up as a sight see-er or knowledge seeker. Or perhaps b/c he was sent by some organization. What do you think, Rhun? I'll get him posted up here soon.
 

Manzanita said:
Hey! Looks like I'll get to join this fine group. I'm working on an elven bard/ftr.

I read the IC thread. Skimmed it anyway. Looks like the group has just arrived at the Temple. So for my PC to join them, he'd also have to have gone there for some reason. As he's a bard, perhaps he'd be foolish enough to show up as a sight see-er or knowledge seeker. Or perhaps b/c he was sent by some organization. What do you think, Rhun? I'll get him posted up here soon.


Either way works...perhaps he was even lured to the Temple for promise of great wealth before discover the evil of the place and its minions.

Knowledge seeker could work well, though...perhaps your PC is already within the Temple, scribbling notes and such, when the other PCs discover him.
 

OK. Well, as I lay in bed last night I was thinking about my PC and his connection to the plot, and I decided to ditch him in favor of someone else. My second guy here comes with a plot hook of sorts. He's a half-orc fighter, who's looking to prove himself. I'll post his background as soon as possible. Are there rich people in Nulb? basically he's courting a rich human merchant's daughter, and the merchant has sent him to destroy the local bandit activity to prove himself. Actually, the merchant hopes he gets himself killed, but if he takes out a few bandits with him, all the better.
 

Manzanita said:
He's a half-orc fighter, who's looking to prove himself. I'll post his background as soon as possible. Are there rich people in Nulb? basically he's courting a rich human merchant's daughter, and the merchant has sent him to destroy the local bandit activity to prove himself. Actually, the merchant hopes he gets himself killed, but if he takes out a few bandits with him, all the better.


There isn't really anyone rich in Nulb, except for maybe some of the bandit/pirate leaders. If there was a rich merchant there, he would have already been robbed into the poor house. Nulb is basically run by bandits.
 

Perhaps a rich merchant from elsewhere has hired him to recover something stolen by bandits working out of the Temple, though, and his investigation has brought him here?
 


Manzanita said:
What would the next closest town be? Verbobonc? Dyvers? The merchant will be from there.


Both Dyvers and Verbobonc would be good choices. Your soon-to-be-companions have already rescued two merchants from Dyvers that were held captive in the Moathouse.

There is also the village of Sobanwych, on the road between Nulb and Dyvers.
 

Doubleaxe

May I present Doubleaxe I'll work on the format more before posting in the RG

Name: Double Axe
Class: FTR 3
Race: Half-Orc
Region of Origin: Gnarley Forest
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity:

Str: 18 +4 (10p.) Level: 3 XP: ?
Dex: 16 +3 (10p.) BAB: +3 HP: 28 (3d10+6)
Con: 15 +2 ( 8p.) Grapple: +7
Int: 12 +1 ( 6p.) Speed: 20' Stat Increases:
Wis: 8 -1 ( 0p.) Init: +3 Spell Save: 0
Cha: 8 -1 ( 2p.) ACP: -3 Spell Fail: 0%

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +6 +0 +3 +0 +0 +0 19
Touch: 13 Flatfooted: 16

Spell Res: None
Dmg Red: None

Total Base Mod Misc
Fort: +5 +3 +2 --
Ref: +4 +1 +3 --
Will: 0 +1 -1 --
Notes:

Weapon Attack Damage Critical Range
MW Orc Double Axe (single) +9 1d8+6 20/x3 ------
MW Orc Double Axe (double) +7/+7 1d8+4/1d8+2 20/x3 ------
Cold Iron War hammer +6 1d8+6 20/x3 ------
Silvered Dagger +6 1d4+3 19/20/x2 10’

Notes:

Languages: Common, Orc, gnoll

Abilities: 60' Darkvision

Feats: Exotic Weapon proficiency (Orc Double Axe) (lvl1), Two Weapon Fighting(ftr1), weapon focus (Orc Double Axe)(ftr2), power attack (lvl3)

Skill Points: 18 Max Ranks: 6/3
Skills Total Ranks Mod Misc
Climb 7 6 +4 -3
Jump 7 6 +4 -3
Intimidate 5 6 -1 00

Notes:

Equipment: Cost Weight
+1 magical Breastplate 1350gp 30lb
MW Orc Double Axe (both blades) 660gp 15lb
Cold iron war hammer 24gp 5lb
Silvered Dagger 22gp 1lb
Belt Pouch
[]potion of CLW
[]potion of Cure moderate wounds
[]signal whistle
Backpack ---- 2lb
[]Bedroll
[]Winter Blanket
[]2 flasks of oil
[]50 foot silk rope
[]waterskin
[]sack(empty)
[]5 days rations

Total Weight: 78 lb Money: 76gp 8sp 0cp 2 100 gp rubies

Lgt Med Hvy
Max Weight: 100 200 300

Age: 17
Height: 6'3"
Weight: 250
Eyes: Black
Hair: tan
Skin: black

Appearance: Dreadlocked black hair. Grey skin.

Personality: Double Axe is a perfectionist. He is serious and stubborn. He listens carefully, searching for meaning.

Background: ‘Double Axe’ has never had a real name. He grew up in the ‘Slow Death’ orc tribe inhabiting the Gnarley forest. He has no knowledge of his parents. Growing up, he was called ‘gray runt’; the orcs never let him forget his half-breed heritage. He grew up hating the orcs around him, who treated him with cruelty, exceeding even that which they showed each other.

All orcs embraced warfare, and the more powerful ones generally embraced a berserker culture of rage and power. ‘Double Axe’ rejected this, deciding instead to focus on controlling his emotions and mastering his martial skills. Few orcs could master their own prestige weapon, the orc double axe. The ‘Gray Runt’ decided he would master it. And he did. One day in the forest, in a skirmish with a long time enemy band of gnolls, the ‘gray runt’ killed two of the humanoid enemies and got a new name.

Though called Double Axe, he does not think of this as his name. He is troubled by the lack of a name, and searches constantly for a proper name. He was more intelligent than most of his fellows, and was able to get the shamen to teach him to read and write.

Despite his dissatisfaction with his life among orcs, ‘Double Axe’ might have stayed their the rest of his life. Then Jessica came. She was a captive, taken from a caravan near Dyvers. She wasn’t the first human woman captured by the Slow Death. But she was different to Double Axe. She was beautiful and helpless, and, if anything, younger than his own 17 years. He eyes flickered about her captives, finding no sympathy, until they met his. The moment their eyes first met, his life was changed. He knew the fate of human women captured by orcs, and he knew he had to act fast.

The morning after the raid, when most of the orcs were sleeping, having captured a fair bit of wine on the raid as well, Double Axe went into action. There was one other thing he wanted before he left camp. Its origins were unknown, but there was a finely crafted orc double axe in possetion of one of the subcheiftens. It was not closely guarded, and Double axe made off with it without difficulty. He then proceeded to the hut containing the human captive. He quickly slaughtered the two guards, seized the frightened girl, and fled into the forest.

It took them days to reach her home in Dyvers. They wandered in the forest, foraging for food, and fighting or fleeing from dangers. Jessica assured Double Axe that her father was a wealthy merchant, and that he would find a welcome home there if he returned her safely. Slowly, the girl came to trust the large half-orc. Their days of danger bonded them closely.

Sure enough, once they reached Dyvers, Double Axe was able to find the Almat trading house, which was owned by Jessica’s father Frendor.

Frendor was overjoyed to see his daughter, but distrustful of her savior. Double Axe knew little of city life. He had come to love Jessica, and she now returned his feelings. Her father wanted nothing of it. Though appreciative, he did not want his daughter to wed this half orc bandit. Frendor, therefore, hired Double Axe to get rid of the bandits who had been attacking his caravans. In gratitude, Frendor also gave Double Axe a magical Breastplate, and good adventuring gear. Frendor did want to get rid of the bandits, but secretly hoped they’d take Double Axe with them.

With help from Frendor’s sources, Double Axe tracked the bandits to their hideout outside Nulb, at the former Temple of Elemental Evil.
 
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