Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED

Thanee the Learned :D is correct. Kurt and Trevor now have +1 longswords, and Coraine has a +2 longsword.

I may just start telling you exactly what you find; it kills the mystery of finding out, but it may prove more convenient in a PBP atmosphere. Especially since the further into the Temple you go, the more valuables you will find.
 

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I've updated Coraine's sheet with the +2 longsword. His combat stats are now +10 to hit 1d8+5 dmg.

As far as the other loot goes, SOMEONE needs to carry the bag of holding (hopefully that is what it is) and put all of our loot from the loot post into it (except for the pointy weapons)

The things that need divvied out at this point are:

Potions of: Cure Moderate Wounds, Shield of Faith +2, 2x Reduce Person, 3x CLW, Barkskin (+2), Blur, Oil of Magic Weapon

Scrolls: 2x (Endure Elements, Resist Energy, Protection from Energy) and (Ray of Enfeeblement, Grease, Pyrotechnics)

I suggest splitting the scrolls between Kurt, Verdis and Dara -- one each?

Spreading the healing potions around those who cannot heal themselves (All but Kurt and Coraine), the Oil of Magic Weapon would be idealy suited for someone with a non-magical weapon. Barkskin would be helpful for Ragnok, Coraine would be interested in the Shield of Faith (+2). Blur for Trevor?

Reduce Person doesn't seem to useful, so could keep those to sell.
 

Potions of: Cure Moderate Wounds, Shield of Faith +2, 2x Reduce Person, 3x CLW, Barkskin (+2), Blur, Oil of Magic Weapon

Scrolls: 2x (Endure Elements, Resist Energy, Protection from Energy) and (Ray of Enfeeblement, Grease, Pyrotechnics)

I suggest splitting the scrolls between Kurt, Verdis and Dara -- one each?

Spreading the healing potions around those who cannot heal themselves (All but Kurt and Coraine), the Oil of Magic Weapon would be idealy suited for someone with a non-magical weapon. Barkskin would be helpful for Ragnok, Coraine would be interested in the Shield of Faith (+2). Blur for Trevor?

Reduce Person doesn't seem to useful, so could keep those to sell.
Cure potion allocation makes sense to me. Is that one divine scroll with 3 spells and one arcane with 3 spells, or some other combination. Makes sense for Kurt to take the divine scroll though.

Oil of Magic Weapon to Dara. And Dara also needs to be aware that Kurt has Magic Weapon as a domain spell - was planning on using it for MW longsword or crossbow, but now he has a magical sword he can spend it on someone else. I think Kurt already has a oil of magic weapon as well, so Dara may as well have that (I'll check later and get back on that).

Potion of Reduce Person may help Trevor with scouting.
 

Here you go...total loot, update with what everything is. There is quite a bit here, so divy it up. The magic longswords aren't noted, as you should have already added them to your character sheets.


Treasure Found BEFORE Kurt

PP: 153
GP: 2757
SP: 833
CP: 591

3 potions (Cure Moderate Wounds, Shield of Faith +2, Reduce Person)
Jeweled Dagger worth 375gp
2 potions (Jump, Aid)
Battleaxe, masterwork
Silver dishes, worth 120 gp (8 lb total weight)
3 pieces onyx, worth 45 gp each
Tourmaline worth 125 gp
Platinum Belt worth 355 gp
6 pieces of bloo & moonstone, worth 50 gp each
Waraxe (mastercraft)
Gold & amber bracelet worth 200 gp value
Vial of oil (bless weapon)

Treasure Found AFTER Kurt
PP:
GP: 998
SP: 611
CP: 263

Heavy shield, mithril
Ivory statuette worth 85gp
Gold & carnelian brooch worth 550gp
Silver scroll tube worth 35gp
Arcane scroll of three spells (Ray of Enfeeblement, grease, and pyrotechnics)
Gold & ruby necklace worth 1100gp
3 Potions of Cure Light Wounds

Treasure Found AFTER Trevor
PP: 36
GP: 287
SP: 212
CP: 174
12 ermine pelts worth 4gp each
20 agates worth 15gp each
2 pounds coffee worth 25gp/pound
20 gems (a half dozen purplish violines, three milky hyalines, an orange flecked sunstone, and a dozen agates of different varieties) worth approximately 10gp each
Gold and jet neck chain worth 200gp
Silver and jet neck chain worth 70gp
2 longswords, masterwork
Chainmail, masterwork
Cloak of Resistance +1
Bag of Holding, Type I

Received from Burne
Arcane Scroll (Endure Elements, Resist Energy, Protection from Energy)
Arcane Scroll (Endure Elements, Resist Energy, Protection from Energy)
Potion of Barkskin (+2)
Oil of Magic Weapon
Potion of Reduce Person
Potion of Blur


Otto's Chilled Wine Bag: This bag holds up to 4 bottles of wine, and keeps them continuously chilled. This is a Prestidigitation effect, but it can only be used to chill wine bottles. The bag can be used to store other objects, but they are not chilled or otherwise affected. Market Value: 500gp. (Currently holds St. Jarna's Red, Blue Mountain Special Reserve, Elven Plum Wine, and Lortmill Farms White)
 
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Ok, I've added the Potion of Blur and a +1 longsword to Trev's sheet. Thanks! :D

Do you folks want to divvy up ALL the loot now? Seems like kind of a chore, but may be worthwhile, especially if we can buy some new goodies with it. I say we should DEFINITELY leave the dungeon before we do any of this. Let's get somewhere safe ASAP, please?
 

First priority is to divy up all the magical gear that can be of use.

We should throw the rest of the mundane stuff into the bag of holding to sell once we get back to civilization.
 



Kurt is all for staying within the Temple on the 1st level (assuming there is a suitable place). I don't see a burning need to return to any nearby town, and then to renegotiate the entry again. But he'll be swayed by the group consensus.
 

Ooops, I put Trev's opinion in the IC thread. Sorry about that. But, having read Kurt/Legildur's views, I may be of a differing opinion from what I expressed there. What, exactly, is involved in "renegotiating the entry?" Trev does long to feel the cool night air on his face, and feel the breeze, but he's also perfectly content to remain below. And, if remaining below will mean less danger for the group, then "SAFETY FIRST," I always say!
 

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