Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED

Oh, and, I'll ask my fellow pcs, may one presume that we will be making an equal division of the loot? By my calculations that should come to somewhere in the neighborhood of 2,977 + gp each, for the last split, right?
The calculation is probably correct, but keep in mind that Kurt is getting through the wands pretty quick and it may be worth our collective while to purchase a new one soon. They certainly make a difference in our survivability and longevity.

Rhun, are you going to recruit again to replace Jerrand (what happened there?) playing Ragnok?
 

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Well, as the DM so politely informed me very recently, we won't be buying any wands or anything else right now, because we're out in the WOODS! hehehe..... But, seriously, yes, I agree that investing in another wand is definitely a good idea. We should be able to afford a wand of Cure Moderate Wounds, shouldn't we?

Or, actually, it might be more cost-effective to just get a wand of Cure Light with a CL as high as we can afford, hopefully we could max it out at CL5.
 
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We should be able to afford a wand of Cure Moderate Wounds, shouldn't we?

Or, actually, it might be more cost-effective to just get a wand of Cure Light with a CL as high as we can afford, hopefully we could max it out at 5.

Hmm, making the questionable assumption that we can get a wand of cure light wounds level 5 for 3,750 or a cure moderate at level 3 (min for a second level spell) for book price of 4500 or several cure light wands at level one for 750 each--what makes the most sense?

Average cure for l1 clw is 5.5, l5 clw is 9.5, l3 cure moderate is 12. 750 gp/(50x5.5 hp)=2.72 gp/average hp of cure. 3,750 gp/(50chargesx9.5 hp)=7.89 gp/average hp of cure. 4,500 gp/(50x12 hp)=7.5 gp/average hp of cure. So the regular first level wands are by far the most cost effective source of healing. However, in the heat of battle if getting the most hp points per charge is more important then the cure moderate gives the most hp at a slightly better cost than the l5 cure light. If we plan to do our curing between fights then the cheapest wands are best.

Perhaps in addition to a cure light wand or two, it would be cost effective to have our party healer pen a few scrolls of their best cure spells at their highest level they can cast for those times when the most healing is needed. The material cost plus a little extra for the experience points could come from party treasure.
 

Treasure summary

First break shares to Coraine, Ragnok, Dara, and Verdis

5896.21 or 1474.05 each
With
potions
-Cure Moderate Wounds
-Shield of Faith +2
-Reduce Person
-Jump
-Aid
-Bless Weapon oil

Battleaxe, masterwork 155 gp sale value
Waraxe (mastercraft) 165 gp sale value
--Or another 80 gp each if no one wants them.

I suggest we keep all the potions in party treasure, and sell the axes (assuming half value for sale items is that's okay with Rhun). We do need to decide who is carrying them. I would suggest Verdis carry the cure moderate to administer to a fallen comrade, especially when our healers are down or otherwise occupied. The bless weapon oil and shield of faith should be in the hands of front line warriors.
 
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Treasure Summary

Second break shares to Coraine, Ragnok, Dara, Verdis and Kurt

2831.73 gp value for 5 shares of 566.35

Arcane scroll of three spells (Ray of Enfeeblement, grease, and pyrotechnics)
3 Potions of Cure Light Wounds

Verdis has a decent chance to make the scroll work and would carry it for use to benefit the party if no one else is interested.
The Cure light wounds should remain in party treasure split among three different characters, imho.
 
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Treasure Summary

Third break point shares to Coraine, Ragnok, Dara, Verdis, Kurt and Trevor

1537.94 gp or 6 shares of 256.32 gp

Plus
2 longswords, masterwork worth 315 gp
Chainmail, masterwork worth 150 gp

or another 77.5 gp each if no one wants them.

Cloak of Resistance +1
Bag of Holding, Type I

Received from Burne
Arcane Scroll (Endure Elements, Resist Energy, Protection from Energy)
Arcane Scroll (Endure Elements, Resist Energy, Protection from Energy)
Potion of Barkskin (+2)
Oil of Magic Weapon
Potion of Reduce Person
Potion of Blur--Taken by Trevor


Otto's Chilled Wine Bag: This bag holds up to 4 bottles of wine, and keeps them continuously chilled. This is a Prestidigitation effect, but it can only be used to chill wine bottles. The bag can be used to store other objects, but they are not chilled or otherwise affected. Market Value: 500gp. (Currently holds St. Jarna's Red, [Blue Mountain Special Reserve--we drank this one], Elven Plum Wine, and Lortmill Farms White)


Again the potions and scrolls should stay in party treasure, but their locations should be determined. The Wine bag and the bag of holding could stay with the group too.

If no one else is going to ask for it, Verdis would take the cloak of resistance +1.
 

Well, DUHHHH, what I meant was, "What will the Gracious DM permit IF and WHEN we visit civilization again." Oh, and I think you meant to say that we CAN'T spend it on anything. :D


Well, keep in mind, the closest village is Nulb, in which very little is available. Hommlet has greater resources, with the Church of St. Cuthbert and the wizard Burne, but it is still a small community...while some items will certainly be available there, it is really going to depend on what you are looking for.
 

Rhun, are you going to recruit again to replace Jerrand (what happened there?) playing Ragnok?


Actually, at this point I am leaning toward figuring out how to write Ragnok out; he isn't the type to just abandon you, and it would feel right just to slaughter him out of turn, either. But the truth is, your group has plenty of melee fighters, and he really isn't all that necessary.
 

Don't forget...the most cost effective "out of combat" healing is probably a wand of lesser vigor: 11hp for 750gp.
 

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