Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED

Thanks!

I'll have to take another look at the IC; taking over someone already extant can be a bit tricky. I've been thinking about playing a paladin/knight type again, but someone with a very specific personality (based off my Sir Urik in my Ravenloft game). Let me have a gander...
I've had a gander now at the last few months or so and around the last recruitment drive (May). I'm not sure Coraine is exactly my cup of tea, and the idea of a half-crazed but totally devoted knight is appealing more to me. In addition, a character with a very long history would be difficult for me to do (as you know, I'm very much a character actor :)) That, of course, leave the bind of introduction... I have a few ideas (#1: The classic was a prisoner freshly escaped or rescued [w/ his equipment nearby, of course! ;)).

That leaves the issue of what to do w/ Coraine, but I'll leave that up to Rhun, assuming he's amenable.

So, my thoughts/questions:
- Is *not* taking over Coraine fine w/ the rest of the extant party? If he's part of what makes the group go, I can rethink.
- Is knight an acceptable class to Rhun?
- If it is and I can bring in new, what would be the parameters (level, sources, etc.)?
- Any thoughts on the Knight of the Raven PrC? Its more undead based, but its a good holy warrior PrC, and the raven is cool. Could be easily made non-Ravenloft specific.[sblock=KotR summarized]
Requirements
Alignment Any good
BAB +4
Spellcasting 1st level divine spells

Features
HD 8
Skills (2+Int): Concentration, Gather Information, Knowledge (local), Knowledge (religion), Spot, Survival.
BAB As figther
Saves Good Fort, Will
Spellcasting Increases every level after 1st (divine only)
Special
- 1st: Raven harrier (harry): Celestial raven companion (raven with celestial template, half your hit-points, uses your base save with base mod of +0/+2/+2, Int 3), distracts foes on failed save (swift action to command, Will DC 10+1/2 class level+Cha, causes -2 to AC). Speak with ravens
- 2nd: Smite undead 1/day: As smite evil, but you double damage on a natural 20, and get two miss chance rolls against incorporeal undead.
- 3rd: Turn undead: As Clr-2, or stack with existing. Sun domain: Access to Sun domain spells and class ability (destroy undead 1/d). Raven harrier: baffle: Prevent foe from making AoO on failed save.
- 4th: Light focus: Double radius and increase level of light spells, increase light spell saves by 2. Smite undead 2/d
- 5th: Raven harrier: falter: Enemy provokes AoO on 5' step. Enduring Life: Bonus feat (ignore negative level penalties for short time).
- 6th: Smite undead 3/d
- 7th: Raven harrier: channel spells: Raven counts as point of origin for spells (deliver touch, etc.), take longer to cast.
- 8th: Last Life: Bonus feat (can attempt to remove negative levels from you). smite undead 4/d
- 9th: Raven harrier: sight link: See through raven's eyes, become fatigued.
- 10th: Burst of vitality: Use turn attempt to remove negative levels from yourself and allies. Smite undead 5/d[/sblock]
 

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Stonegod, so you'd rather not play Coraine, huh? Well, I have to say that would severely chap my hide, but I can PROBABLY get over it. In time...
;) Seriously, that's between you and Rhun. Trevor is just a spectator to these goings on. He is perfectly willing to adventure with whomever is handy at the moment.
 

Hey Stonegod, play what you want to play. The departure of another of our companions (Coraine) will only give us more roleplay opportunity. A knight sounds like another meat shield to Verdis and thus would be most welcome.
 

As an alternative (and definitely easier to add), here is a refurbished knight/paladin Coirane that I think still captures the essence of the Boddynock's original but gives it a spin I can run with (I *really* want to play a knight). FYI: I expect his personality to drift a bit as I am not 100% familiar with how he's been run.[sblock=Coraine paladin 1/knight 4]Coraine 'Jerivan' Vagrius CR 5 (6358 xp)
Male human (Oeridian) paladin 1/knight 4
LG Medium humanoid
Init +1; Senses Listen +1, Spot +1
Aura good (faint)
Languages Common
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AC 22, touch 14, flat footed 21; +8 armor, +3 shield, +1 Dex; Shield Specialization, Shield Ward
hp 48 (5 HD)
Fort +5, Ref +2, Will +5
-----------------------------------------------------------------
Spd 20 ft.
Melee +2 longsword +10 (1d8+5/19-20) or
Melee warhammer +8 (1d8+3/x3) or
Melee dagger +8 (1d4+3/19-20) or
Ranged longbow +6 (1d8/x3)
Base Atk +5; Grp +8
Attack Options Power Attack, smite evil 1/d (+3, 1hp)
Special Actions knight's challenge 5/d (fighting challenge +1, test of mettle Will DC 15)
Combat Possessions 3 sunrods, 2 vials of holy water
Spell-like Abiities CL 1
- At will—detect evil
-----------------------------------------------------------------
Abilities Str 16, Dex 12, Con 15, Int 10, Wis 13, Cha 16
SQ knight's code
Feats Mounted Combat, Power Attack, Shield Specialization (heavy), Shield Ward
Skills Diplomacy +10, Handle Animal +5, Heal +3, Knowledge (religion) +5, Knowledge (nobility) +2, Ride +3 (-4 with armor), Sense Motive +6
Possessions combat possessions plus +2 longsword, warhammer, dagger, longbow with 40 arrows, mw full plate, heavy steel shield; backpack, belt pouch, flint and steel, healer's kit, 50' silk rope with grappling hook, silver holy symbol, waterskin, whetstone; 114.7lbs; 61gp, 3sp, 8cp
-----------------------------------------------------------------
Armor Mastery (Ex) Coraine ignores the movement penalty from medium armor.
Aura of Good (Ex) As a 1st level cleric.
Bulwark of Defense (Ex) Any opponent that begins its turn in Coraine's threatened area treats all threatened squares as difficult terrain.
Knight's Challenge Coraine uses the force of his fighting spirit to manipulate foes. Even if Coraine lacks a shared language with the foe, the challenge can be issues. The following challenges can be issued:
- Fighting Challenge +1 (Ex): As a swift action, Coraine can issue this challenge against a single opponent. If the opponent has a Int of 5 or more, a language of some sort, and a CR greater than or equal to Coraine's level -2, he gains a +1 morale bonus on Will saves and attack and damage rolls against the target. The ability lasts 8 rounds. If applied against a non-valid target, the ability is wasted. If the opponent drops Coraine to 0 or fewer hit points, Coraine losses 2 uses of his knight's challenge. If the duration expires, Coraine can choose another target only if the first is inactive.
- Test of Mettle (Ex): As a swift action, Coraine can issue this challenge against all opponents with 100 ft within line of sight and line effect. If the opponent has a Int of 5 or more, a language of some sort, a CR greater than or equal to Coraine's level -2, and fails a DC 15 Will save, they must attack Coraine with a ranged or melee attack (or include in the effect of any ability) in preference to any other target if the opponent chooses to attack. Affected opponents do not attack mindlessly. If anyone else attacks an affected opponent, the effect ends for that opponent. If dropped to 0 or less hit points by an affected target, Coraine gains an extra use of knight's challenge (he can only gain one use this way).
Shield Block (Ex) Coraine may designate a single opponent during his turn; his shield bonus increases by +1 against that opponent.
Shield Specialization (heavy) +1 AC with heavy shields.
Shield Ward Adds shield bonus to touch AC and bull rush defenses.
Smite evil (Su) As part of melee attack, Coraine may add his Charisma bonus to the attack roll and deals 1 extra damage per paladin level.
[sblock=Advancement]L1->Paladin 1 HP: 12 (1d10+2) SP: +12 (2x4+1x4)
Diplomacy +4, Knowledge (religion) +4, Sense Motive +4
Abilities: Str 16 (10pts), Dex 12 (4pts), Con 15 (8pts), Int 10 (2pts), Wis 13 (5pts), Cha 15 (8pts)
Feats: Shield Specialization (heavy), Shield Ward (human bonus)
Other: aura of good, detect evil, smite evil 1/d

L2->Knight 1 HP: 9 (1d12+2) SP: +3 (2+1)
Diplomacy +1cc, Knowledge (religion) +1cc, Sense Motive +1cc
Other: knight's challenge (fighting challenge +1), knight's code

L3->Knight 2 HP: 9 (1d12+2) SP: +3 (2+1)
Diplomacy +1cc, Knowledge (religion) +1cc, Sense Motive +1cc
Feats: Power Attack, Mounted Combat (class bonus)
Other: shield block +1

L4->Knight 3 HP: 9 (1d12+2) SP: +3 (2+1)
Handle Animal +1, Knowledge (nobility) +1, Ride +1
Abilities: Cha +1
Other: bulwark of defense

L5->Knight 4 HP: 9 (1d12+2) SP: +3 (2+1)
Handle Animal +1, Knowledge (nobility) +1, Ride +1
Other: armor mastery (medium), test of mettle[/sblock][sblock=Light Horse]Unnamed
Male light horse
N Large animal
Init +1; Senses low-light vision, scent; Listen +4, Spot +4
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AC 13 touch 10, flat-footed 12; -1 size, +1 Dex, +3 natural
hp 19 (3 HD)
Fort +5, Ref +4, Will +2
-----------------------------------------------------------------
Spd 60 ft.
Melee hoof -2 melee (1d4+1) or
Melee 2 hooves -2 melee (1d4+1)
Base Atk +2; Grp +8
-----------------------------------------------------------------
Abilities Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Feats Endurance, Run
Skills Listen +4, Spot +4
Possessions bit and bridle, saddle[/sblock]Appearance
Coraine is tall, tanned, square-jawed, and intense. His honey-blonde hair is cut short and his beard well-trimmed. He has grey eyes, stands six feet tall, is is roughly 185lbs. He is 17 years old.

Background
Coraine is the son of a hero. He knows it is true because no less a personage than the king himself told him so. Bralen Vagrius was a paladin of the Invincible One who led a vital attack against the forces of Iuz early in the history of conflict between the two countries. He and a small force of Heironean warriors broke the siege of a small but vital outpost town, at the cost of their own lives. The action enabled a major victory in the ongoing hostilities against Iuz. Belvor IV, touring the battlefield, came across Coraine and his mother Tilina as they mourned Bralen’s loss. Tilina had had a premonition of disaster, which drove her, against all advice and importuning to the contrary, onto the battlefield, dragging her four year old son with her.

It was here that Belvor found them – the woman keening and rocking the dead knight in her arms, the boy wide-eyed and with tears streaming down his face. The king knelt in front of the boy and told him to dry his eyes, for his father had died a great hero and was surely enrolled in the ranks of the Invincible in heaven.

“Be brave, and faithful, and serve our God, just as your father did, and he will be proud of you – and you, too, will be a hero.” And that is just what Coraine has sought to do ever since.[/sblock]@Rhun Let me know your opinion.

Until Rhun gives me a say so one way or the other, I'll bot Coraine with his current stats (though I hope I'll be forgiven for not knowing what resources he has used nor what additional equipment/money/potions/etc. he may have been given since s@s updated his sheet).
 

As an alternative (and definitely easier to add), here is a refurbished knight/paladin Coirane that I think still captures the essence of the Boddynock's original but gives it a spin I can run with (I *really* want to play a knight). FYI: I expect his personality to drift a bit as I am not 100% familiar with how he's been run.

Just because every game you join to play a Knight ends...jeez! Maybe you are cursed. :D

I have no problem with the Knight class at all. And leaving him a level of paladin works well, since Smite Evil is about the only class feature I ever saw Coraine use! I'd think at some point you'd probably want that 2nd level of paladin fro Divine Grace, but other than that he looks good.

I don't have a problem with the Knight of the Raven PrC either, but I would want to see the spell progression before signing off on it completely.

Until Rhun gives me a say so one way or the other, I'll bot Coraine with his current stats (though I hope I'll be forgiven for not knowing what resources he has used nor what additional equipment/money/potions/etc. he may have been given since s@s updated his sheet).

You have my go ahead to use your version of Coraine. Or, if you really do want to build a character from scratch, we can figure out a way to get him into the game. I'll leave that completely up to you, though.
 

Just because every game you join to play a Knight ends...jeez! Maybe you are cursed. :D
Just because out of the 39+ games I've been in, only 4 of those are actually still running... ;)
I have no problem with the Knight class at all. And leaving him a level of paladin works well, since Smite Evil is about the only class feature I ever saw Coraine use! I'd think at some point you'd probably want that 2nd level of paladin fro Divine Grace, but other than that he looks good.
Have been thinking about that, prolly next level.
I don't have a problem with the Knight of the Raven PrC either, but I would want to see the spell progression before signing off on it completely.
Its the same as the class used to enter (its +1 spell progression every level other than 1st). Coraine would need a level of cleric (or 3 more of paladin) before it would be an option, however.
You have my go ahead to use your version of Coraine. Or, if you really do want to build a character from scratch, we can figure out a way to get him into the game. I'll leave that completely up to you, though.
I'll get the boy posted soonish (must eat lunch first).
 

The darkwood shield could suit Kurt nicely. He already has a mithril heavy shield, but would happily switch for the darkwood shield (same weight and ACP) if someone had a need for a steel shield rather than a wooden shield.

Kurt would also like a suit of the full plate, if the warriors aren't eyeing off both suits.

Rhun, I presume that as per the rules that the captured suits of full plate require resizing to fit properly?
 

Mithral vs. darkwood doesn't matter as far as Coraine is concerned: They're statistically equivalent in terms of ACP. If Kurt wants it, they can swap.

Coraine's armor is already mwk full plate, so the armor on the foes is a downgrade.

As for the sword, its a downward bump in enhancement (so he'll miss 5% more often), but does 2 more hp on avg damage, for a total expected increase in damage (except against fire immune folks). Since this is 3.5 and not 3.0, it only matters that the weapon is magical, not how magical it is; so its probably a good idea to give it to front line folks. Trevor or one of the other longsword wielders could then take the +2.

Other thoughts?
 



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