Cadfan said:
WARNING!!! OVERLY ANALYTICAL SPECULATION ABOUT TO RUSH OFF A CLIFF!!!
He has stats like this:
20, 14, 8, 17, 10, 14
I'm gonna see what I can come up with with some legit speculation. In SWSE, characters get to boost 2 stats every 4 levels. You can only bump one stat at a time. That would mean it's likely he had an 18 in STR and has put one bump at each point into that stat. In addition, he either increased two of his other stats by 1 each or one of them by 2. Possible starting numbers...
18, 13, 8, 16, 10, 14
18, 14, 8, 15, 10, 14
Hmm...neither is terribly attractive or clean. Let's look at another option from a game Mike Mearls designed -
Iron Heroes. In that game, all your stats start at 10. You get 24 points to spend on stat increases. Increasing costs one point to raise a skill to 15, and 2 points for each point after that. You can also make an ability a weakness by dropping it to 8 (and gaining 2 points). Some default arrays using that system:
Option A) 16, 16, 14, 14, 12, 10
Option B) 18, 16, 14, 12, 10, 8*
To get from B to Rich's stats, we need to assign them thusly:
Starting: Str 18 (+2), Con 12 (+2), Dex 8, Int 16 (+1), Wis 10, Cha 14
Gives: Str 20, Con 14, Dex 8, Int 17, Wis 10, Cha 14
Five 1 point stat raises maps nicely to 1 every even level. That might even work with a D&D point-buy. Backing up again..
Str 20, Con 14, Dex 8, Int 17, Wis 10, Cha 14
What if humans get a racial bonus of +2 to one stat? Let's assume he's put that into strength...
He could have started with:
Str 16, Con 13, Dex 8, Int 15, Wis 10, Cha 14
He's gotten +2 to Str as a racial ability, & also boosted it twice. He's also boosted INT twice and Con once. That maps to a stat raise every even level, similar to SWSE in principle but giving it to you along the way.
I'm going to go out on a limb and assume that:
a) humans get a racial bonus to a stat,
b) the starting numbers have changed,
c) a and b, but not quite as radically.