The thread starter asked how TROS compares to D&D. In brief, it doesn't.
Okay, explanation: they're simply completely different. In Forge-Jargon, D&D is almost entirely gamist-promoting, meaning, just about every aspect of the system that you can find is geared towards overcoming challenges. The strategic character building, strategic spell selection, resource allocation of equipment, characters grow by defeating enemies, and so on and so forth. Riddle, on the other hand, is Narrativist-facilitating with Simulationist underpinnings. Meaning, it's primarily concerned with exploring an existential question (in this case being, "what risks are you willing to take for the things you believe in?") and places a secondary but still great focus in being accurate about something (in this case, medieval european duels). The paradigms upon which they are constructed are so radically different, and your play experiences with each will differ to such a similar vast extent, that to compare the two is in most ways impossible.
Oh, and the real reason Riddle rocks is because it's perfect for the Black Company.
Obligatory Links:
http://www.indie-rpgs.com/ (The Forge, where Jake Norwood [creator] posts frequently)
http://www.indie-rpgs.com/articles/1/ (GNS theory from the source)
http://www.indie-rpgs.com/viewforum.php?f=25 (TROS forum at The Forge)
http://theriddleofsteel.net/ (Riddle home page)
http://theriddleofsteel.net/support/ (Free downloads, with the QS rules about 1/2 way down the page)
--Jeff
Okay, explanation: they're simply completely different. In Forge-Jargon, D&D is almost entirely gamist-promoting, meaning, just about every aspect of the system that you can find is geared towards overcoming challenges. The strategic character building, strategic spell selection, resource allocation of equipment, characters grow by defeating enemies, and so on and so forth. Riddle, on the other hand, is Narrativist-facilitating with Simulationist underpinnings. Meaning, it's primarily concerned with exploring an existential question (in this case being, "what risks are you willing to take for the things you believe in?") and places a secondary but still great focus in being accurate about something (in this case, medieval european duels). The paradigms upon which they are constructed are so radically different, and your play experiences with each will differ to such a similar vast extent, that to compare the two is in most ways impossible.
Oh, and the real reason Riddle rocks is because it's perfect for the Black Company.

Obligatory Links:
http://www.indie-rpgs.com/ (The Forge, where Jake Norwood [creator] posts frequently)
http://www.indie-rpgs.com/articles/1/ (GNS theory from the source)
http://www.indie-rpgs.com/viewforum.php?f=25 (TROS forum at The Forge)
http://theriddleofsteel.net/ (Riddle home page)
http://theriddleofsteel.net/support/ (Free downloads, with the QS rules about 1/2 way down the page)
--Jeff