Righteous Wrath

Darmanicus

I'm Ray...of Enfeeblement
Ok, so that's the name of the Holy Avenger I found last night and dammit I'm a happy bunny of Raziel!!! :D
  • Enhancements -

    So how does one go about enhancing a holy avenger? It's a +7 mutha however it's a lot cheaper for such a sword because of the restrictions put upon it. I was wondering if some kind soul might just work out the cost of adding -

    1. Keen.
    2. Bane - Demons.
    3. Ghost Touch.

    If that same person could do 3 seperate costings, I would pray for them daily! ;)

  • Feat Query -

    I'm a Weapon Focus: Falchion, character. Are there any rules out there for swapping out feats? Is it even worth it considering my next point?

  • Alteration -

    Ideally I'd like to transform the longsword into a falchion because I have a feat associated with it and it crits like a critty thing! So have you any suggestions on how to do this without endangering me sword? A couple of ideas spring to mind such as polymorph any object and possibly some sort of shapechanging enhancement but I'd need some input on the disadvantages as well: I really don't want me polymorphed sword to revert when inside of an AM field because it's unnecessary book-keeping.

So what say you, minions of ENWorld? Can any of it be done? Is it safe? Do I deserve a good beating for even suggesting doing any such thing to an Holy Avenger? :confused:
 

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not near me books atm so can't give too many specifics. But keen would be pretty easy to get. Either thru the spell or there is a scabbard of keening in the dmg if i remember right that will keen a weapon sheathed in it up to 3x a day. Trying to think of the spell name that would give ghost touch but can't seem to remember for the life of me. The only thing ive seen that would give the bane property was a ranger spell, and then you could only chose a bane if it was also one of your favored enemies.

While not listed as one of its abilities, I would say that a wish or miracle would be able to change a feat selection. If they can alter the course of a major battle then i don't see why they can't make minor changes like that.

Entirely up to your dm but we have always ruled that any spell that permanently changes something, changes it not because the spell is constantly present and never wears off, but rather because the spell at the time of casting, has permanently altered whatever it was that it was effecting. This way there is no lingering magic that can be supressed in an antimagic field. We do it this way because it just didn't make any sense that if you had the immortality true ritual and walked into an antimagic field or were even dispelled that you would die.
 


Re: enhancements
It's a +7 sword with two extra abilities. There's no restrictions on it, if you're a paladin. If you're not a paladin, it wouldn't be a +7 sword with two extra abilities. So, nothing's cheap. I haven't priced the extra abilities to see if they work out with the price given, but I'd keep them priced separately. Thus, any additional enhancement you make would be on top of the +7 and you could make them usable by only paladins or not, as you decide. To add, keen, you would pay the cost of improving it from +7 to +8 and also pay +2,000gp because it's cold iron.

Re: feats
There are no rules that I recall, but I would let you swap out like-feats (i.e. weapon focus falchion for weapon focus longsword) with limited wish no problem. There was a suggestion in S&F I believe that let an archer swap out weapon focus longbow with weapon focus composite longbow because no 1st level player could ever afford a composite longbow. You could possibly talk your DM into swapping it out, say, when you gain a level. However, I would not allow swapping, say, dodge for weapon focus longsword.

Re: alteration
I have no good ideas, but that sword will have a good chance of saving vs. any such effects.
 

not near me books atm so can't give too many specifics. But keen would be pretty easy to get. Either thru the spell or there is a scabbard of keening in the dmg if i remember right that will keen a weapon sheathed in it up to 3x a day. Trying to think of the spell name that would give ghost touch but can't seem to remember for the life of me. The only thing ive seen that would give the bane property was a ranger spell, and then you could only chose a bane if it was also one of your favored enemies.

I was on about actual permanent enhancements there, the one's listed in the DMG.

While not listed as one of its abilities, I would say that a wish or miracle would be able to change a feat selection. If they can alter the course of a major battle then i don't see why they can't make minor changes like that.

Am thinking now that maybe it's better to change the swords shape rather than the feat because of the damage output and crit threat range.

Entirely up to your dm but we have always ruled that any spell that permanently changes something, changes it not because the spell is constantly present and never wears off, but rather because the spell at the time of casting, has permanently altered whatever it was that it was effecting. This way there is no lingering magic that can be supressed in an antimagic field. We do it this way because it just didn't make any sense that if you had the immortality true ritual and walked into an antimagic field or were even dispelled that you would die.

You have a good point there and I think that this is definitely worth pursuing as it makes perfect sense.

Thank you. :)
 

Infiniti2000 said:
Re: enhancements
It's a +7 sword with two extra abilities. There's no restrictions on it, if you're a paladin. If you're not a paladin, it wouldn't be a +7 sword with two extra abilities. So, nothing's cheap. I haven't priced the extra abilities to see if they work out with the price given, but I'd keep them priced separately. Thus, any additional enhancement you make would be on top of the +7 and you could make them usable by only paladins or not, as you decide. To add, keen, you would pay the cost of improving it from +7 to +8 and also pay +2,000gp because it's cold iron.

But there are restrictions on it. If you are not a paladin the sword is restircted to just a +2 cold iron longsword. The price for a +7 weapon, (just base enhancement bonus price), is 98k whereas the Holy Avenger only costs 60,630k therefore there is some restriction multiplier in there somewhere.

Infiniti2000 said:
Re: feats
There are no rules that I recall, but I would let you swap out like-feats (i.e. weapon focus falchion for weapon focus longsword) with limited wish no problem. There was a suggestion in S&F I believe that let an archer swap out weapon focus longbow with weapon focus composite longbow because no 1st level player could ever afford a composite longbow. You could possibly talk your DM into swapping it out, say, when you gain a level. However, I would not allow swapping, say, dodge for weapon focus longsword.

That seems feasible however I'm gonna go for weapon shapechenge if poss now.

Infiniti2000 said:
Re: alteration
I have no good ideas, but that sword will have a good chance of saving vs. any such effects.

Why would it get a save? It's in my possesion and therefore should automatically be allowed to fail it if I wish. It's not as though it's sentient.
 

Darmanicus said:
But there are restrictions on it. If you are not a paladin the sword is restircted to just a +2 cold iron longsword. The price for a +7 weapon, (just base enhancement bonus price), is 98k whereas the Holy Avenger only costs 60,630k therefore there is some restriction multiplier in there somewhere.
How's it a restriction, though? If you're a paladin wielding the sword, then there's no restriction, right? An analogy would be obtaining a +10 sword that's only +10 when usable by you, but it's +1 when usable by everyone else. There's no restriction when YOU wield it. In fact, it's an advantage much like the weapons in Judge Dredd, usable only by the owners. Moreover, the Holy Avenger costs 60,630 to make, but it's priced at 120,630. There's a big difference.
 

By the SRD, an item that is restricted to a certain class has its cost lowered by 30%. This is a weaker version. Maybe 15-20% instead.
 

Infiniti2000 said:
There was a suggestion in S&F I believe that let an archer swap out weapon focus longbow with weapon focus composite longbow because no 1st level player could ever afford a composite longbow.

This is irrelevant; there is no difference between Weapon Focus: Longbow and Weapon Focus: Composite Longbow. If you have the feat, it applies to both Longbows and Composite Longbows equally.
 

Elephant said:
This is irrelevant; there is no difference between Weapon Focus: Longbow and Weapon Focus: Composite Longbow. If you have the feat, it applies to both Longbows and Composite Longbows equally.
Not irrelevant at all. Weapon focus (longbow) and weapon focus (composite longbow) are different in 3.0. Since I mentioned S&F, I was obviously referencing a 3.0 rule. I merely provided that as context for precedence sake, in case he wanted to try to get the feats swapped out.
 

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