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D&D 5E Rogue (11) Multiclass options

I might actually go for Rogue 13, to grab 3rd level spells. (Can AT's grab haste at 13th?) Battlemaster 5, definitely. I'd stay away from another caster, due to the AT/EK "round down" rule for multiclassing. Except, maybe, warlock? Cha 13 is there.
No haste, only enchantment and illusion spells.

Which are hypnotic pattern, fear, major image, and phantom steed.
Hypnotic pattern is probably the best, with magical ambush more than making up for the lower Int. Though the other's can be used too.


For bard 2, I would suggest healing word (for mid-battle emergency use only), long strider (combine with cunning action to kill many enemies without them getting close), find familar (scout, can use help action to give advantage), unseen servant (cast it as a ritual and have it open doors for you while you stand back), and feather fall (just in case). Possibly detect magic, if your DM likes those ethings.
 

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As a general rule I feel a rogue should take enough levels to get multi attack if you are going to multiclass at all. An extra attack is far better than 3 sneak dice. Something like 13 rogue, 5 fighter is a good build that will get you most of your class abilities, then you can either stay in you class for the last 2 levels or MC into whatever you think will give you whatever you feel you are missing in play at that point. Your needs change alot at tier 4 so be flexible.
 

Thanks for all your comments!

From all your class suggestions, I believe Fighter, Bard and further Rogue levels are the way that fits my character.


Further Rogue levels:

Spells: I already picked up "Find Familiar" on 3rd level (PHB 98: "You know three 1st level wizard spells of your choice, two of which you must choose from the enchantment and iIIusion spells."). On the 8th level I picked Darkvision, so I can stealth in the dark. If I want to go for Haste now, I need to go until Rogue 14 to get another non illusion/enchantment spell.

Haste and Hypnotic Pattern are nice, although we have a Sorcerer that can cast both. Major Image is also a nice one. I like illusion spells, although DMs are regulary running crazy with them.


Fighter:

This one is obvious. Extra Attack is the one why I am going into this class. But Superior Dice are also excellent to use when you really need to hit.

Action Surge is nice, but we are playing with the variant rule for rests (SR = 1 day, LR = 7 days), so I won't take much out of this.

I could decide later, if I go until Fighter 6 to get the extra ASI.


Bard

The reason I would dip into bard is Jack of all Trades that lets me add 1/2 proficiency bonus to all non-proficient skills. Combined with reliable talent I can have a guanranteed roll of "10" for any skill check what is really nice! Bardic Inspiration is nice to have, but not mandatory. Spellcasting doesn't offer me anything because of the multiclassing spell table .


TL;DR:

  • Fighter: Seems the strongest damage output for combat.
  • Rogue: I would need to go 3 more Rogue levels to get Haste (what our Sorcerer can cast anyway), +1D6 SA damage and 1x ASI. Blindsense isn't that great for ranged combat. The question is, if I should go for Rogue 12 to get the ASI. But that wouldn't give me anything else (not even another SA damage dice).
  • Bard: Seems pretty much utility. I like spellcasting, but I think I would need to give up further Fighter levels at all to get a real advantage out of it. That would be a really big trade for combat (no Extra Attack, no Superior Dice).

I am interested in your further comments!

Kind regards!
 



I would suggest 2 levels of warlock for 120ft perfect darkvision(no perception penalty). It is also full range of hand crossbow.
 

Bard

The reason I would dip into bard is Jack of all Trades that lets me add 1/2 proficiency bonus to all non-proficient skills. Combined with reliable talent I can have a guanranteed roll of "10" for any skill check what is really nice! Bardic Inspiration is nice to have, but not mandatory. Spellcasting doesn't offer me anything because of the multiclassing spell table .

Just keep in mind that it's not intended for Jack of all Trades and Reliable Talent to be used on the same roll. You probably already have proficiency in 7 skills (8 if you multiclass into Bard) so JoaT less valuable for you than someone a full bard. It's is still good, especially for the initiative bump, but you can't take 10 on JoaT rolls.

Personally, I'd go 12 Arcane Trickster/8 Battlemaster. That nets you 8 ASIs (the highest possible total), which you can then use to bump up your Intelligence and spell save DCs. Arcane Tricksters don't get a lot of spells to choose from; even if you're planning on only using defensive spells to compensate for low Int, you're going to end up with offensive spells on your list simply because of lack of options. You might as well get your Int up and put them to work.
 
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Bard

The reason I would dip into bard is Jack of all Trades that lets me add 1/2 proficiency bonus to all non-proficient skills. Combined with reliable talent I can have a guanranteed roll of "10" for any skill check what is really nice! Bardic Inspiration is nice to have, but not mandatory. Spellcasting doesn't offer me anything because of the multiclassing spell table .
You won't get combat spells, but you will get extra spell slots.
So extra casts of invisibiilty and mirror image.

But yeah, bard will primarily giving you out of combat utilitly. If you want to focus on damage, just stick with fighter 5 with +2 dex.
I also suggest inspiring leader and the healer feat, assuming no one else has them. Keeping your allies alive means they can do more damage or saves some spell slots for the cleric.
 

Well, I'd go one more level of Rogue if only to get another Feat, between that and the 7 levels of fighter you'll pick up 4 total feats by 20th, and not much is gained being 9th as fighter instead of 8, indomitable is nice, but not worth a feat IMO. Hell, past getting a second swing at 5th and/or the extra fighter feat at 6th, I think Rogue stuff in general is better than fighter stuff. 13th Rogue as trickster you can automatically get adantage on anyone within 30ft, that is pretty huge, also another sneak attack die, and 2 x 3rd level spells, totally worth losing a feat I'd say.

Suggestions for next feats in order: +1 to DEX and CON, Skulker, +2 Dex, Toughness(if you go 12th Rogue/8th Fighter)

Unless you're going straight caster, 5 levels in Rogues is just awesome. Expertise on 2 skills, 4 if you go 6th, Uncanny Dodge, and sneak attack damage. Really a great class to dip into. I like your guy, I bet you have lots of fun with him.
 
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Just keep in mind that it's not intended for Jack of all Trades and Reliable Talent to be used on the same roll. You probably already have proficiency in 7 skills (8 if you multiclass into Bard) so JoaT less valuable for you than someone a full bard. It's is still good, especially for the initiative bump, but you can't take 10 on JoaT rolls.
A nonsense attempt at backtracking by JC.

Adding half your proficiency modifier is still adding your proficiency modifier, so it still triggers. As was evidently his reading judging from the first tweet. If not, then congrats! If you can find your way to add your proficiency modifier to an ability check without being proficient (Stone Cutter, for example), you get 1.5x proficiency.

TL;DR: JC's obviously back-pedalling, and going against what's written.
 

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